Very good. Right now Divinity is not case sensitive friendly, but it definitely will be quite soon. As for the major rendering issues as of right now there are two:

1) GT330 - Shadows cause endless loop in CPU part of the driver. Not good but still works when shadows off
2) Everything is screwed completely with pink stuff all around and not a single correct pixel. This happens on GT 120/130/9600. If you look into the table from Apple https://developer.apple.com/graphicsimaging/opengl/capabilities/ you will see that those all reside on a single line.. Coincidence? Probably not.

From OpenGL profiler point second issue looks terrifying, loaded textures are good, but execution fails almost immediately with software fallback with UNKNOWN_ERROR. What the? On top of that Quadro FX 4800 a super old works like a charm without a single problem!

Thus I am eagerly awaiting your tests.