1. I agree. The old stuff stays there in case you missed it the first time, to let the player re-read it, but it would be nice to highlight stuff you've already read.

2. Yeah, it seems a little cumbersome now. Last patch you could switch the selected char by switching their inventories. I'm not sure this will ever be solved to everyone's satisfaction, though.

3. This is a matter of preference. I did express my wish for a possible boss fight to end the tutorial tomb with a climax instead of a whimper.

5. I think this is due to the way status effects are applied - the double hit/double save thing. I've heard that'll be fixed next patch.

7. I disagree. You can see enemies before engaging them, and you can see their level before engaging them, which tells you pretty much all you need to know about "should I be going here now?" Recommended level is also no more than guesswork, as different fights are harder or easier with different party makeups and skills.

9. I disagree, because sometimes you actually are doing that specifically to swap items. If you're trying to craft brand new combinations, what we need is a separate window for crafting.

10. I agree, I'm glad for the sort, but the sort preference needs to be "sticky".