FFS, Hiver.

The problem with the Fking undead archers and their arrows is this:

1. Poison and Burning status effects do too much damage on Normal difficulty. It is an excessive amount. It could be toned down. It can and should still be threatening, but maybe not to the point where it one-hit kills or nearly one-hit kills your tankiest characters on the very first turn.

2. Those status effects are not helped by the current double-dipping damage, but that might be fixed in the next patch.

3. Since West Cyseal is supposed to be a starter zone to get used to the combat and things like special arrows, perhaps in those areas, the enemies could have single-target arrows, and gradually move up to the AoE arrows instead of starting out with AoE arrows from the start. Progression of difficulty, what a concept.

Understand?