It's not a big surprise that Witchcraft is less refined than the other schools. It was only added in for the beta, so pretty late in development.

I have not played a witch in a while, so I can't speak about balance issues in the current version with much credibility. I'll try and have to find the time.

I believe that the idea behind witches is to make them more of a supporting caster than a damage dealer. The debuffs they get make them a class better paired with a melee attacker. The intent is to make them a buffer/debuffer. While the Witch preset does come with Earth for some buffs, the Witchcraft spell school definitely is lacking in the buff department (it only has Resurrect and Oath of Malediction if I recall).


I also have an idea for a spell:

Sacrificial Healing (Level 4, AP 7-8, Cooldown 20 turns): The Witch sacrifices [30-50%] (TBD) of her maximum health, then heals an ally for that amount (EDIT: Or maybe half that amount). Cannot self-target, cannot use below [30-50%] Health. The idea is a variation on healing - it can heal for a bunch, but it also puts the witch at greater risk as well. The skill will need massive adjustment, because at current health levels it will heal a lot, and there are other healing skills and methods it needs balancing against.


Lifedrinker is way overpowered, even if it is a level 19 spell (an AoE which takes enemies to half health AND heals your party for what will be a ton of HP (since enemy HP is a LOT higher than player HP)!). I like the idea of Reaper's Bond. The others I'm less sure about. I do not like Quench the Spirit. Command Undead is impossible to do at this time, as enemies do not have race as one of their attributes, so that can't be used to determine if a spell affects them. I'm not sure what's going on with Shadow/Black Rock/Tenebrium or how special it is.

Honestly though, I think we're at the point where we're not going to see new spells ready for the release version. I have thought this before though, and was wrong. Probably new skills/spells will have to happen in patches/expansions after release.

Last edited by Stabbey; 25/05/14 04:57 PM. Reason: thng