Hmmm indeed, looks like I have to change opengl context for second card accordingly. I.e. use specific attribute when creating context to use display X. I will simulate this stuff in lab and fix it.
I used opengl profiler. It's a very solid tool, at first I though it sucks but after getting acquainted with gl Tools for windows I can safely say - it's a very nice tool. The profiler can dynamically show you all loaded textures, they are fine.
Unfortunately I don't have a way to debug pink issue or install drivers - I don't have a test box with this problem.. Can you explain independent drivers to me, they seem to be only for macpro. Are they safe to try? They also require 10.9,2 and rather sternly warn that 10.9,3 won't work or will panic..
I can ask advanced users with this problem to try unofficial drivers but I really have to be sure they won't cause problems
P.S. Hey a super cool test of dynamic video switch! Without any code changes - just switch Divinity to windowed mode and drag window from one desktop to another. I think OS X GL is specifically done as it is to support such a nice twist!
Last edited by Stauff1138; 25/05/14 07:38 PM.