@ JoeBart
None of you two or three posters are presenting a differing point of view. All you are presenting is a nonsensical view that has nothing to do with what im writing about. And thats because you are not even reading what i wrote, but each other idiotic posts.
All of your posts, ever sentence in them is just nonsensical manure you invent because you cant read or simply cannot understand. None of that has anything to do with what im talking about.
Im not going to waste my time explaining that to you or defending myself against whatever is appearing in your head.
So,... you guys talk it over and try figuring it out. Just dont do it in this thread here because its not supposed to be about you and what you misunderstand, dont understand, dont read, think, presume or imagine.
/
In the meantime, ill continue writing what i wrote about from the start,
This is for any other posters here who are capable of reading and understanding.
Meaning - the most of those that read this.
Actual purpose being the same - talking about some hypothetical hard difficulty and what features it should or could have for the explicit and specific purpose of leaving normal mode as it is - which is plenty difficult for casual audiences - who even complain it is too difficult.
Which is clearly written in the opening post and several after it...
So, considering that i went through the game with just two Source Hunters, without Lone wolf and Raistlin talents - i kinda have a relatively decent picture of it now.
Steam clock that for about 87 hours, but there was a lot of reloads, going over the beta about three times altogether and just taking my sweet time with it.
I probably spent at least 24 hours just chatting on the global chat out of those 87.
In previous posts i described and mentioned some of the fights that are nicely difficult, that require usage of almost all of my skills and resources - even with the four members team.
(i did not mention the new one i just discovered... because that was just so freaking awesome and probably the bets moment of the beta for me so far)
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Looking over the whole gameplay and everything in it - it seems to me that the game is still actually balanced for the original duo of two Source Hunters alone.
Which is not that surprising seeing that companions were added later on.
Which made me think about possibly using that as a rule, or a feature in the Hard difficulty.
Making it play with just two Source hunters alone. Without companions or Lone Wolf and Raistlin talents.
That has a few problems of its own though.
1. Companions bring their own content and gameplay, parts of the story and other things we dont see yet but that are heavily implied. Im sure most of the people would miss that, as would I.
Nobody likes missing content, hard difficulty or not.
But, currently we dont know exactly how much of the content will be tied to the companions.
Atleast i dont. If someone has more actual info about it please provide it. (i do mean actual real info, ok?)
2. Second problem is that the casual will scream and cry and complain about Hard difficulty getting actually hard. You see, they want hard difficulty that they can actually win so they can brag "hey i won it on hard MAN!!"
Ive seen some post, maybe around here with one poster suggesting "monsters that have more health, hit harder - BUT give moreXP and better LOOT MAN!"
And thats pretty much what it comes down to.
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I have no idea would devs actually want to do something like that or something different. Nor do i have any influence on that.
I can just theorize about it, because it is interesting to me... because i think one mean excellent game can be made if a bit different approach is taken.
Maybe the devs can leave even the official "hard difficulty" for the casuals and just make a simple joke out of it, like that poster suggested.
But then some other kind of difficulty mode can be made. If not officially , as a post release free DLC, Update or whatever - then as a mod, hopefully.
And this is what i would do for such a mod, for starters:
1. Source Hunters only (in case that companions missing would not result in loss of content)
2. I would remove about half of the loot you can find now, probably even more. That would increase the importance and value of crafting very much. It would make it actually worthy, valuable and necessary feature.
3. I would remove most of the barrels so conveniently placed right next to the enemies. Not all of them but the most. If some barrels are in some place - there would be a story or narrative reason for that.
4. Increase the capabilities of enemies appropriately for their levels. Archers would have more special arrows where appropriate, mages would have more diverse spells - just like those in the Baron of Bones fight, for example. Mages would use more AoE elemental spells themselves.
(presumably the incredible fire and poison damage will be brought to more reasonable levels before that, because the way they work now just doesnt make any sense, and it wouldnt in any Hard mode)
5. Ai and aiming selection would be better, although it is pretty good now too.
6. Diversity of enemy composition should be increased in combat encounters with more usage of, for example, undead underground ambushes - and other additional types of enemies to bolster various encounters tactical considerations.
- this would be done appropriately, instead of just piling up enemies without any sense to it. It needs to be in line with the story and narrative, main plot etc.