@Ellary, I didnt see you posted before i finished that last post of mine.
Maybe the second part of it will make things clearer.


Originally Posted by ForkTong
Hiver, I have received many emails complaining about the way you communicate on the first page of this topic, for instance. It is not what you are saying, it is how you are saying it. If you disagree, make arguments and defend your vision, but stop calling people idiots, halfwits, dimwits, etc. This only makes your position less clear and makes your post sound as if you have no real arguments. In the future, refrain from flaming. It will increase the quality of your posts, that often have truth in them, but I tire of having to read them if they contain so many cusswords...


The thread was going alright until cromcrom decided to make it clear he cannot read that much text and that he wants me to provide him with appropriate short version, made especially for him, then chimp decided to throw in that spectacular addition and then Dragomist wrote those two replies without even bothering to read what i am actually suggesting here - and he presumed i actually want to make normal mode harder.

While i am actually saying the opposite all this time.

As i said so to Ellary post, previously to that - in a rather simple way.

Then JoeBart felt he just has to tell me how the normal mode of the game should be made for the wide audiences and that what "i want" is wrong and how i should do this or that and how i actually think ... which he assumed based god knows on what, probably just reading that post of Dragomist, instead any of mine. Which is about third or fourth such post of his in a row, over several threads - where he tells me what i actually mean and how i think.

And then he argues against it. And he wants me.. to defend... and excuse myself... from that?

I know you dont care about this and that its just bothersome and boring internet drama but, ... you didnt get that in those emails. Im just saying. (it isnt anything im enjoying in any way either)


Less cusswords?
A bit of a tall order, that. Ill see what i can do...


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Take a look at the second section in your opening post. The first sentence there is "currently the game is very, very easy." Myself and others have argued that for a new player, it is not.

You arguing about that is pointless - since yes, indeed a new game is a bit more difficult for the new player - duh! - until he learns the rules and generally how things work in it.
It was such for me too the first time i booted this beta up.

That has nothing to do with the purpose of my post, since i argue that the normal mode should be left as it is.
As "difficult" as it is for new and or casual players and as easier for those that play it some more. Whatever.

It was merely a introduction sentence, to which you took objection in that wrong way you just described and made your subsequent posts about - which means they are nonsensical.

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What folks took issue with was your insistence that the normal difficulty of the game is very, very easy.


There is no "folks" there, there is only you and one or two others who also took offense at that sentence. For some mindboggling reason. Or just got lost in some other assumption without even reading what i wrote, or disregarding it and arguing about some other nonsensical assumption, as you did.

While the game current version is actually very, very easy.

The difficulty some new player experience because he doesnt fully understand all the features is not the realistic actual difficulty of the beta, as it is now.

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No one doubts you have put forth a lot of time and effort into this game Hiver. No one has said anything of the sort.


That section is not addressing you or assumes anyone doubts anything about that. So dont imply that. Dont think it, dont assume it.

I am merely providing clear background to my proposition so anyone who actually reads it can get a quick sense of where im coming from.


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Why the need to implement this feature other than an achievement of some sort? If you want this challenge solely for the purpose of self gratification, then simply don't recruit any henchmen. There is no need for the developer to put forth the effort to make recruitable character unrecruitable.


Because despite what you are thinking and despite that, so common misconception of "if you dont like it dont use it" - how a game is set up and presented actually matters - a lot.

Actually knowing some specific feature is there or isnt at all - makes a huge difference for each players.

I just finished the beta playing it without companions - as i said - so there is really no need to go and tell me, "well if you dont want just dont take them" - or imply i want that for personal gratification - because I just did that.


Players actually KNOWING there is no companions in some theoretical harder mode, will have a completely different approach and experience with such a mod, then if it is only a "take your pik" feature.

That is why that logic of "if you dont like it - dont use it" is absolutely false and wrong, unless it concerns some really minimal, non important features.


A mod or a game needs to present a focused specific form to the players, in all of its important parts. It cant just be - "choose whatever you want and if you dont like it dont use it" - because that work is then just a pile of random chaotic garbage, not an actual work of skill, art and expertize that has its form, shape, atmosphere, feel, depth, specific setting, story, gameplay. - etc.


All that being said, it is just a simple idea i put forth - and i explained the obvious drawbacks myself - which means you dont need to waltz in and tell me those very same drawbacks mean that the idea is bad.

Its not bad, its not great.

It is put forward for the consideration - not as something that must be!

That is me saying "Here is the idea, it has some merit, - which is this, this and this specifically. But it has these specific drawbacks and we dont know a lot about how actually important that is - so lets talk about it. Lets consider it."


It is not that which will make the Hard mode by itself.
A single feature cannot make anything. All have to work together.
That is just one theoretical such feature.
It is one of the features that can be considered.


And im figuring that, since Larian put in a lot of time and effort into fleshing out these companions (and some new one should appear too i think) - that it probably wont be possible to include it.

But i felt it should be mentioned, since thew game actually plays nicely with two Source Hunters alone.


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I could be wrong, but I very much doubt a person who just purchased this game is going to fire it up on hard mode. I firmly believe the majority of players will play on normal. If they begin on a hard difficulty, that is their fault and complaints would be invalid.


That has nothing to do with current mass market and games made for it, where normal mode is easy, and hard is barely what normal use to be.

There will be such players, such complaints and demands.

Such "hard mode" can be made relatively quickly and relatively easily.

But i think the time is short to make anything more substantial then that ... which is why this idea came up, and i figured it could be done, with some actual PR benefits to boot.
- Gets you on the first page of Steam for a few days at least.

And you get a bit of a hubbub from all the players commenting on it.


In entirety, its probably a bad idea, maybe best kept for some fan mod - but atleast some features will get talked about and if nothing else Larians could maybe consider a few of them for whatever they will do.




/

there may be some commas in wrong places in my posts...

Last edited by Hiver; 25/05/14 10:23 PM. Reason: removing commas