Originally Posted by PeteNewell
Originally Posted by ynotndalton
Yes but for new players if your gonna have a tutorial dungeon why not do it in style... you all act like you want to work instead of play..


Or we act like experimentation and research is part of play for us.

Originally Posted by ynotndalton
i mean search forums and guides.. wtf thats ok but to have it in an in game tutorial isn't?.. thats backwards to me.. we shouldn't have to search forums and look for guides man.


Having it in the game in a way that makes no sense with the game story, at the expense of immersion, very much isn't OK.

Scratch the third-party stuff - you're right, that's irrelevant., you think there'll be a game manual with the full release? Maybe put turotial info that's clunky as hell to *show* into that? I know, nobody reads those...

Originally Posted by ynotndalton
And to put this in the tutorial is like what... 20 minutes for them.. come on.


That's very amusing. I'd like to see how you got that number, if it was more than "I want it."

Originally Posted by ynotndalton
Im wanting this game to succeed so they are well funded for the next one they make and for it to succeed you can't make it completely unaccesable to everyone... sad as it may be thats the reason why so many will pass up on it. Ppl like us will still love it but for just a couple small things as suggested in these forums .. what you all call hand holding yadda yadda and the game will succeed far more.. no not causual.. no not catering to the masses... a small crafting section in the tutorial.. i mean we are learning how to move boxes in one whole section.. yet a crafting section is stupid?


I agree about making it accessible to everyone. We just have different viewpoints on "accessible" and "everyone".

The tutorial is already too much hand holding and not enough action for me, but a starting levelup and a cool 4400 gold in candles alone is too much advantage to skip.

If I was coming at this fresh, and had to click through more popups about cooking and alchemy, - and what you guys are asking for would *not* be short and breezy to read or create - I'd be looking for something more interesting to play, me.



People will have to resort to guides to learn the crafting system.. simple as that... or you could add a nice crafting section in the tutorial dungeon man... with a little cooking... little crafting and some combining of basic things.. hows that hand holding and immersion breaking... we move boxes in the tutorial... throw em on traps... etc etc.. umm this is silly hand holding to me... not a crafting section.