Thanks Tanist, for taking on that burden. Some use of it may come up eventually, even though it seems like a Sisyphus errand. Ive long ago learned that lesson, which is why my own replies humoring those pretension of civil and resonable discourse last very short.
Ah yes, thank you Stabbey. Thats a great suggestion. Lets just allow any of these trolls to close threads as they see fit by forcing their issues based on misunderstanding and intentional false accusations.
Thats a great idea.
Instead of maybe removing those trolling and misunderstanding based comments and keeping the thread on track of its original purpose.
So the next time anyone sees whatever idea or personal opinion they dont like, (of course i took the false accusations of me doing that as very ironic since the start), they can do the same, come into the thread and spam it until it is closed. Regardless of any facts, logic or common sense.
While complaining and accusing others of "not respecting other people opinions and preferences".
I do appreciate your earlier post that was keeping to the subject and the topic.
As the one made by NeutroniumDragon
I wanted to reply but was drowned in actual real trolling, flaming and spam.
So...before this thread is closed as a burning example of how personal opinions and specifically aimed discussions get treated on these boards, for anyone who would DARE go against the opinions of these esteemed and crucial members of the forums...
I'm against better loot at higher difficulty for the reasons given elsewhere - it has the paradoxical effect of making hard difficulties easier and also creates the impression (intentionally or not) that hard difficulty is the "correct" way to play.
Naturally. More xp and better loot defeat the purpose of harder difficulty.
Unless we are talking about the usual form of "increse enemy damage and HP - decrese players". In that case its a matter of - whatever.
Changing enemy AI/tactics is a much better approach, and while I'm not sure how readily the game could handle it, changing the tactical challenge is another option.
As a generic example: if the difficulty is set to easy, the archers in this encounter are standing in an exposed location. If it's normal, they're reasonably sheltered behind melee enemies. If it's hard, they're positioned on elevated areas to one side of the battle which makes getting to them even more difficult, and shooting at them from below is also more difficult unless you have a good angle on them.
I think tactical challenges can be adjusted in the "hard mode" without changing any other mods of difficulty.
These can be left as they are.
From what ive seen so far, different elevations of terrain still produce some problems with aiming and after all, each encounter should be changed appropriately for the environment it is in.
There is no elevated positions in a lot of encounters.
You may also noticed that any fight where there is no barrels automatically becomes tougher and tactically more challenging too.
Replacing one creature type with another of similar power but with different capabilities can also work to this end if it affects the synergies between creatures or even just increases the number of things that the player has to take into consideration while fighting them.
As well as adding a few more. I quite liked the scarecrow encounter in the west, with those two undead fighters suddenly springing from the ground - usually in the middle of my group.
That could be very effectively used to increase the awesomeness of encounters.
It does remind me a lot of that old move about Jason and Argonauts that i watched as a kid.
I am not sure if it is possible for increased difficulty to add extra items (arrows, potions, maybe even scrolls if the enemy can use them) to enemy inventories, and remove some of the free resurrection scrolls in chests.
It is possible if someone would go over every encounter manually and adjust all these things
***
However, some of these changes are not going to work in D:OS because you can change the difficulty mid-game, it's not set from the start. Because of that, the options are a lot more limited.
Yeah, well... i actually wasnt thinking about that feature.
Thats a bummer. Certainly. And not compatible with any single thing or idea i wrote so far.
In such a system only the most simple changes such as more/less/damage/HP can be actually implemented.
Then again, my general idea or suggestion of maybe thinking about additional hard difficulty or mod - released after a few months makes sense in that context.
A mod would seem like a more reasonable proposition.
Which would also leave the devs to simply work on the game to bring it up to highest quality in time for official release.
- edit -
Didnt see that post of your Joe, as i was writing and posting this one. Good to see you are able to realize a few things at least.
I`ll consider our discussion done and finished.
Instead of wasting any more time on that argument, regardless of what parts of it remain unclear or unsolved in the end.
Im, frankly speaking - completely fed up with it.