It certainly makes me expand my ignore list.
Anyway,
As i mentioned in op and probably in another post or two after, there is a veritable overabundance of different loot items, resources, crafting ingredients and equipment of all sorts in the game.
Maybe its just because it is a beta so devs didnt particularly balance that and allowed more then would be usual so everyone can try all sorts of things.
One of the results of it is that crafting becomes quite unnecessary. I havent used crafting in all my playthroughs so far, except some occasional and rare use, just to see how something works, what combines with what. (Ive been trying to see how intuitive it is without reading all those recipes. And its not. but - my bad.)
Im figuring, if the amounts of loot such as potions, weapons, armors and magic items are lowered, crafting would become much more valuable skill to have.
It wouldnt be so easy to buy whatever you want from traders either. You would have to be a bit more careful about your choices there.
- You would still have money to buy stuff, only not so much.
Plus, you would actually need to craft stuff. Wouldnt that be good?
Especially in the later areas that maybe will not have a whole city with traders and shops, although there certainly will be a trader or two for players convenience, as is a custom of RPGs.
One of the areas hinted at in the beta is a Phantom forest, that Madora mentions.
I think there is some kind of settlement next to it so traders will be there.
But maybe the selection of goods should not be so numerous and diverse as in the Cysael?
Maybe you would need to do some collecting of resources and craft stuff for yourself.
A bit more of survival theme and feel would do this game good, in my opinion.
Though i doubt we will see it in official release.
As a part of a standalone mod though, it could bring a whole different dimension to the game.
Or be one of the cornerstones of a completely different story done in a completely different setting.