Earth actually has a decent selection of spells, with the spider summon, poison dart, poison arrow and boulder dash available within the first ten levels. It could use with some filler damage spells between poison dart and boulder dash, though. Later levels have another summon (bloodswarm?), a cone-type damage spell (acid something) and an AoE damage spell (earthquake).

Fire is fine.

Water is...interesting, because it synergizes so well with Air.

Witchcraft is problematic, because of your three damage spells (which have a huge level distance from each other) two require you to be in melee range, and your debuffs are melee as well. The skeleton summon is also kind of crap compared to the fire, ice and spider summons, since those can take advantage of elemental weaknesses.

Last edited by LordofBones; 27/05/14 03:10 AM.