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#496878 27/05/14 02:05 PM
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LeBurns Offline OP
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I'm not playing in the beta or anything, just waiting, but a question to those that are:

For the initial couple you start with, what is a good combination of classes to use?

I don't know how far in the game you need to be to get followers, but I can already sense that while playing (especially early on) I'm going to be saying to myself, "Dang, wish I had a BLANK in my party", or "I bet I could do BLANK if I had a BLANK in my party", or "I wouldn't be dying so badly if I just had a BLANK in my party".

If I just played as I really wanted I'd have some ranger type with a bow and some kind of tank/healer. But I don't know how viable a combination that would be.

Thanks.

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Battlemage - Amplifies brute force with powerful magic. (Melee fighter who also uses offensive magic.)
Cleric - Heals allies or smashes skulls, depending on the direction of the winds. (Melee fighter with healing and defensive magic.)
Enchanter - Prefers to turn the tide of battle from afar, manipulating foes with powerful magic. (Control mage - Crowd control spells.)
Fighter - Brutal Warrior and expert in close combat. (Straight-up fighter.)
Knight - Specialized in war tactics, knights are trained not only to fight, but to rally troops. (Fighter with some mild healing/status removal and buffs.)
Ranger - A marksman with a legendary knack for self-preservation
Rogue - With a lot of skill and a little luck, this rogue sees the world as an open coffer. (A sneaky, evasive backstabber)
Shadowblade - A powerful assassin whose arsenal of both daggers and magic would terrify any enemy, if they ever saw it coming. (Rogue/assassin who knows magic.)
Wayfarer - A survivalist and a practitioner of magic, the Wayfarer is hard to hit and even harder to evade. (A ranger/mage hybrid)
Witch - (An intimidating presence whose bone-chilling powers terrify friend and foe alike. A buffer/debuffer. Focuses on darker magic, curses, necromancy.)
Wizard - A scholar of magic specialized in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance. (Focuses on general elemental magic.)


In a previous patch, I ran with a Cleric/Wayfarer combination, and found that very potent. Both start with healing spells, the Cleric is a good melee fighter, but can also branch out into magic (I recommend Fire magic). The Wayfarer is a ranger, but has Earth and Water magic. Earth is full of buffs.

I found that combination to be quite good, and they synergize well with the two Companions so far in the early game.

Last edited by Stabbey; 27/05/14 02:15 PM. Reason: cleaned up post
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The game is class-less. The "class" you pick at the start is basically only a guideline (which you change to desire)...

So, there's no answer to this question wink

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well as said the classes are only "guideline" you can built up your character the way you want. As for the combinaison and without spoiling you get the first henchmen early enough to allow yourself to pick the combinaison you want !!


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Originally Posted by Hassat Hunter
The game is class-less. The "class" you pick at the start is basically only a guideline (which you change to desire)...

So, there's no answer to this question wink


So every class can get any skill and ability, wear and use anything? Is this like Skyrim?

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yep as long as you spend your stat and ability points in a correct way (or use a well oriented gear)^^
the skills have abilities requirement


"-Oh that's fullmoon, cuttie cuttie sheep
-baaaaaaOOOOORGH"
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LeBurns Offline OP
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So, the different classes just means you start with a different outfit and your starting attributes/skills/abilities lean a certain way ... that you can just adjust as you level up?

I hate to harp on this but dang I really hate that. I prefer the idea that someone casting spells is someone whose been studying magic their whole life and isn't about to just throw on some armor and start swinging a sword, or a warrior trained to use a sword and shield doesn't suddenly decide that spell casting would be fun. Just kind of blows character immersion out of the water for me.

I guess I can always just 'pretend' they stick to their starting class skills and play-style (kind of like I do with Skyrim now).

Thanks for the info though.


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