More gathering skills.
More crafting skills.
Deeper crafting system (convo based ? I don't know yet)
Random gathering results
Random crafting results based on skills, in a more obvious way than now.
Random spawns and respawns area for some mobs and ressources (respawnable game/herbs/shrooms in forest, respawnable fishing spots near water, respawnable elemental metal vein on death, and so on).
Crafter/gatherers guild.
"Make sense" loot.
Skills, from novice to legendary, with legendary skill offering distinct benefits.
Could be some requests, but at least that is what I will be focusing on at first.