The problem is not that burning and poisoning do too much damage, the problem is that we encounter these things too early in the game. Undeads at level 2 or 3 should be skeletons doing physical damage. Having to deal with poison and burning at level 2 or 3 when you don't already have the response to it is a problem. They are doing too much damage compared to low level health. But if you reduce the damage, then these conditions will barely scratch a high level player.
No. They do too much damage even later on. In the boar encounter I mentioned, I was level 5, it was a level 5 encounter. My rogue backstabbed a boar and got some poison on his boots. He took 134 damage immediately as soon as his turn came up (15 + 59 + 60), and was poisoned to take something like 42-60 per turn after that. The initial poison didn't kill him, but it was a massive chunk out of his health and that led to his death within a couple turns.
The problem I have early on is that enemy archers are using AoE arrows when there are single-target versions available. That would introduce the concept of special arrows equally as well.
Weirdly enough, the archer in the boar encounter only used single-target arrows like Stun and Slowing.
You can scale the damage to the player's level ( not very realistic ) or introduce conditions later in the game.
It DOES scale. I just confirmed it.
In the graveyard tunnel, there's a poison-gas spreader covered by a crate. I broke the crate, and walked my character in and out. I moused over the "Poisoned" icon beside my portrait to see how much the status was doing. This is for the exact same trap:
Level 2: 23-31 Poison
Level 3: 31-42 Poison
Level 4: 38-52 Poison
Level 5: 46-63 Poison
This is because skill/spell damage scales up as you level, to keep lower-level spells useful even later on (not a bad idea given the new restrictions on how many skills you can know). I think that's fine generally, in this case the base damage is too high a percentage.
Also damage is high and duration is short. Reducing the damage and increasing the length would give players some time to react and would make removal spells more useful.
Yes, I think this idea is interesting and it might make sense.
Hiver once again you are being rude in another thread...
Please don't start. Just ignore it.