Originally Posted by thorska
The problem is not that burning and poisoning do too much damage, the problem is that we encounter these things too early in the game. Undeads at level 2 or 3 should be skeletons doing physical damage. Having to deal with poison and burning at level 2 or 3 when you don't already have the response to it is a problem. They are doing too much damage compared to low level health. But if you reduce the damage, then these conditions will barely scratch a high level player.


No. They do too much damage even later on. In the boar encounter I mentioned, I was level 5, it was a level 5 encounter. My rogue backstabbed a boar and got some poison on his boots. He took 134 damage immediately as soon as his turn came up (15 + 59 + 60), and was poisoned to take something like 42-60 per turn after that. The initial poison didn't kill him, but it was a massive chunk out of his health and that led to his death within a couple turns.

The problem I have early on is that enemy archers are using AoE arrows when there are single-target versions available. That would introduce the concept of special arrows equally as well.

Weirdly enough, the archer in the boar encounter only used single-target arrows like Stun and Slowing.


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You can scale the damage to the player's level ( not very realistic ) or introduce conditions later in the game.


It DOES scale. I just confirmed it.

In the graveyard tunnel, there's a poison-gas spreader covered by a crate. I broke the crate, and walked my character in and out. I moused over the "Poisoned" icon beside my portrait to see how much the status was doing. This is for the exact same trap:

Level 2: 23-31 Poison
Level 3: 31-42 Poison
Level 4: 38-52 Poison
Level 5: 46-63 Poison

This is because skill/spell damage scales up as you level, to keep lower-level spells useful even later on (not a bad idea given the new restrictions on how many skills you can know). I think that's fine generally, in this case the base damage is too high a percentage.


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Also damage is high and duration is short. Reducing the damage and increasing the length would give players some time to react and would make removal spells more useful.


Yes, I think this idea is interesting and it might make sense.


Originally Posted by Ellary
Hiver once again you are being rude in another thread...


Please don't start. Just ignore it.