Hmm... I wonder how hard it would be to rework the way the fire progresses in damage. Yes, you guys say it scales, but maybe the issue is not a static scaling that is needed, but an exponential progression of damage that would allow them to tune the problems of taking too much damage too fast and yet still make being in fire a nasty thing? So, lets say your first few rounds are much lighter on damage (to simulate that you have clothing and armor protecting from the immediate heat), but then... over time (few rounds), that damage begins to scale up quite quickly, maybe even higher than it currently is.
This would give people time to react, but also keep fire and other like elements deadly. /shrug
Edit:
I may be missing things, I haven't played the game so if I am ignorant of something and not making sense, just disregard.
Last edited by Tanist; 28/05/14 01:51 PM.