Just one thought regarding the poison damage:
I also think that the damage done by poison should not be based on the character level but on the poison resistance. However, as an idea, what about introducing different kinds of poison into the game? I mean, in real life there are poisons of different strengths (ranging from just causing the nausea to deadly ones) - so why shouldn't such a system be also implemented into the game? So, as an example, let us say that a level 3 zombie who was rotting just for a few years should be less poisonous than a level 15 zombie who was rotting for a few centuries. I think such a system would alleviate the insane poison damage done at the beginning of the game while poison will become increasingly more dangerous when the game progresses.
Last edited by Elwyn; 28/05/14 06:32 PM.