Honestly i think it should work like this... the base stat intelligence should affect the overall damage ouput of magic based spells/elemental damage.. and overall effectiveness of buffs debuffs...and the equipment you can equip with higher int... but the actuall skills you can use should be based on skill points put into those respective schools (higher level fire spell costs more into fire)... then have a perk maybe at 3 skill points spent in fire... a boost in fire damage or resistance.. or lower fire/water etc ap cost on those type spells.. or cooldowns.. something every so many skill points.. similar to way of.. but different..

In turn... Intelligence is general... what u can equip and overall damage with magic.
While skill points in schools are specific and control ap cost cooldowns and what spells you can use from said school along with school specific damage boosts.
Player level shouldn't even factor really.

Last edited by ynotndalton; 28/05/14 06:41 PM.