I agree completely that fire and poison damage is too high and kills too fast. This is the reason I was complaining about the Poisoncloud arrows on the archers.
I don't really understand the idea of poison resistance lowering the "rate" at which it creates damage. It's a turn-based game, stuff ticks once a round minimum, I don't see how the rate could be changed. Maybe increase to one tick every two rounds, but in my view, that would make that status much less threatening.
I am not against the principle of poison and fire damage increasing in power as your character levels up. (I think that's integrated into the skill system changes to make spells more effective as you level up, to keep them from becoming completely obsolete.) I do think that the current amount of damage those do is too high. To me, the simplest solution is just to lower the base damage or formula it's based on.
Firefly is bugged and has a 4 meter radius when it should have only a 1 meter radius (and it is listed as having a 1m radius in the description).
Going out into the western area is not early game. By that time the player is already on level 3 - or 4, depending on how much youve done in the city.
No matter how much you repeat this, you are wrong. The Western Cyseal area IS early game. You will only have fought between two and four battles by the time you can visit Western Cyseal (add two more if you find the graveyard tunnel, which not everyone will find).
1. Babby's first combat tutorial: the Cursed Servants everyone can sleep through.
2. (Optional) The sneak/surface tutorial fight. Also sleep-walkable.
3. (Optional) The two guards at the bridge. This is tougher, but completely optional.
4. The Orc fight outside the harbour gates. The first real challenge, as the Shaman's fireball has the potential to one-shot low-CON characters and burn the other at the same time.
5. (Missable) The undead mage in the graveyard tunnel. Not a tough fight, but the tunnel is not possible to miss from inside Cyseal.
6. (Missable) The skeletal scorcher fight. Quite tough early on, but as above, completely missable.
So there are only TWO mandatory fights before you can enter West Cyseal, and of those two, one is nigh-impossible to lose. Enemies outside West Cyseal start at level 3. Since the maximum level is supposed to be in the 20's, how is level 3 out of 20 not "early game"?
Going out into the western area is not early game. By that time the player is already on level 3 - or 4, depending on how much youve done in the city. (and by that time you are or you should be full of all kinds of potions, equipment and food which gives various resistances)
Are you making the ASSUMPTION that every single player will do every single quest within Cyseal's walls, and they are also robbing the place blind, and they're all trying out every single food item in the game and writing down what they all do? That's a valid playstyle, but that should not be
required for every player.
Just one thought regarding the poison damage:
I also think that the damage done by poison should not be based on the character level but on the poison resistance. However, as an idea, what about introducing different kinds of poison into the game? I mean, in real life there are poisons of different strengths (ranging from just causing the nausea to deadly ones) - so why shouldn't such a system be also implemented into the game?
The general reason is because if games treated poison more like real-life, then it would be excessively complicated.