The "rate" or speed relates to how fast you are killed - especially in real time accidents, but it applies to TB portion too since each time such element hurts you it hurts you for several separate amounts of damage. That just pile up - very fast. 40!- 50! - 55! - 70! Your dead!
Why?
Whats the bloody point?
Most of the time i dont get to a turn by any of my other characters before one who just stepped on such a surface burns out like a matchstick.
How are the fights in the underground missable if you say that the tunnel is not possible to miss from inside the Cysael?
Just wandering. Mistake in writing?
Neither of those fights are tough, anyway. Unless you do completely wrong things like trying to melee the scorcher...
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Im not making any assumption and the player does not need to "do every single quest in the town, rob the place blind or try every single food item".
All a player needs is to follow the first steps in the murder quest, steal everything from the major house, Esmeralda house and maybe mortician and Aureus - Arhu place - which are all the most direct places that the main murder plot leads you to. All easily findable. Most players will do that and loot every barrel and box lying around.
If the player then discovers the underground tunnel he gets those few easy fights and a lot more loot.
You do need to try three or four food items which is not anything mysterious at all. Tutorial tells you to and you do find out soon enough that some food heals you which means you will eat most of the basic food types that come your way. Apples being intentionally positioned in the several mandatory places you get to visit.
Its not my fault that you simply disregarded all these directions, advices and hints and just went out and got killed a few times.
That's a valid playstyle, but that should not be required for every player.
Why would it be required for every player to have a completely neutered area of the game just because a few other players cant read, dont want to read and just skip over things?
Why would that mean that the story and narrative of the game need to be destroyed and made even more incoherent?
What sense would it make in the narrative of the game?
Dont you know thats called design for the lowest common denominators?
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Why not - instead - just close the damn gates?
You are there to solve the murder, not to go hack and slash undead outside the city.
The murder is directly connected to the undead problem - therefore - should you not discover that first and - then go out, looking at where that connection leads?
- why not put the entrance to the tunnel under the Jakes grave? Instead on the side there - with visibly larger mound of dirt over - and still have "some players" miss it.
Why not add a witness that someone was there during the night, digging?
Why not make a better tutorial to emphasize more the use of food items for players that keep missing it in present quite decent form?
Why not use the tutorial to emphasize that there are enemies that use the bloody poisons and that you should use equipment and food items to counter that?
Why not make those resistances have a bigger role that i suggest - so even when it comes to weapons and spells effects - that environmental damage doesnt kill you that fast - that easily?
Why the bloody hell is the worst possible solution the first one that comes to mind?
As if there is no other?
There is - plenty.