Maybe they can seperate real time elemental/poison damage from turn based.. my problems are in real time usually... instant death.
Doesn't solve the root issue. It's nearly-instant death in turn-based too.
Don't know if I agree with that. There is obviously infinite more time to react to elemental damage in a turn-based setting versus real-time (unless you're a world object.. which seems to strangely burn in real-time regardless of being in the middle of a turn-based encounter). And once the element is properly removed it isn't a danger in the subsequent turn.
Honestly, my biggest problem with elemental damage encountered outside of combat is that it doesn't trigger turn-based combat immediately - although I can definitely see how that could get annoying fast. Then again, so is an accidental misstep that causes your character to die to the elements before you can react.