Originally Posted by Hiver


Why not - instead - just close the damn gates?

You are there to solve the murder, not to go hack and slash undead outside the city.
The murder is directly connected to the undead problem - therefore - should you not discover that first and - then go out, looking at where that connection leads?

- why not put the entrance to the tunnel under the Jakes grave? Instead on the side there - with visibly larger mound of dirt over - and still have "some players" miss it.


I genuinely hope you're being sarcastic.
I prefer the storyline being semi-linear, like it is, but not forced. Let us decide which quests to do in what order, how to explore the world and so on. This is supposed to be a world of freedom. Players are encouraged to do things their way, solve problems their way. Throwing locks on the gates forces a progression on the player to do things the Devs' ways. There is supposed to be trial and error. Deaths before learning what not to do. Like the exploding grave outside the healer's house. Should you have dug it up? No. After a game over, you will know not to next time. Should you have exited out to find lv6 Orcs at lv2? No, probably not, but hopefully you can just flee anyway.