The "rate" or speed relates to how fast you are killed - especially in real time accidents, but it applies to TB portion too since each time such element hurts you it hurts you for several separate amounts of damage. That just pile up - very fast. 40!- 50! - 55! - 70! Your dead!
Oh, I see. Yes, that's one issue. It may possibly be related to the double-hitting spell effects though.
All a player needs is to follow the first steps in the murder quest, steal everything from the major house, Esmeralda house and maybe mortician and Aureus - Arhu place - which are all the most direct places that the main murder plot leads you to.
Some people do not want to roleplay their Source Hunters as thieves.
Don't know if I agree with that. There is obviously infinite more time to react to elemental damage in a turn-based setting versus real-time (unless you're a world object.. which seems to strangely burn in real-time regardless of being in the middle of a turn-based encounter). And once the element is properly removed it isn't a danger in the subsequent turn.
It's not about reaction time. It's about damage. Fix the damage, and you don't need to do any other fixes taking into account real-time or turn-based.