Seems the issue of damage may be fixed with this current update.

besides,
Taking loot in rpgs isnt really stealing and i doubt you would find many who would roleplay like that.

Even if they wouldnt "steal" there is plenty of loot anyway.
But that also may be changed now. For the better.


Originally Posted by Chrislafeken

I genuinely hope you're being sarcastic.
I prefer the storyline being semi-linear, like it is, but not forced. Let us decide which quests to do in what order, how to explore the world and so on. This is supposed to be a world of freedom.

It cant be "semi-linear" and "world of freedom". As in some kind of absolute freedom.
You cant really go anywhere you please here.

Originally Posted by Chrislafeken

Throwing locks on the gates forces a progression on the player to do things the Devs' ways.

You always do things devs way.
But, in this case, it wouldnt be forcing you to anything - just making sure you are more focused on the murder quest through the game start. Such a change would need some more adjustments in clues and hints so this part goes a bit faster, but you would be outside relatively fast.

... Its only theoretical anyway.
It wont happen.

Its not that i would want that - actually. I was just saying i would rather have that as an answer to all those that complain how the game is too difficult and punishing (i dont think so) - then to have enemies being made weaker in any way.

Which wouldnt fit with the story, really.


Originally Posted by Chrislafeken

There is supposed to be trial and error. Deaths before learning what not to do.
Explain that to Stabbey here. I dont have a problem with that.