Please correct me if this has changed, but do users still need to save up points to increase abilities past level 1? I've seen some confusion about this on the forums before so Larian may have addressed it. If not, I think there is a pretty easy UI fix that would make a lot more sense.
I think it is counter-intuitive to have to NOT spend points at each level. Past games (computer and paper) have taught us that when we get points to put into something, we put those points into something. Furthermore, the current D:OS interface also suggests that we assign points immediately by displaying a green "+" until we do.
Solution #1
I believe that users should be able to assign fractions of a total towards the next ability level. The Character Sheet doesn't leave much room for any more pixels so the progress might need to be shown in the tooltip at mouseover.
If Man-At-Arms is level one, a user should be able to assign a single point which then updates the UI to show something like:
Man-At-Arms 1 (1/2)
Or even better, show a series of orbs that are clear/filled to indicate progress:
Base: 2, Next: (*) () ()
What does everyone think?
**Edit** Based on feedback from Stabbey and Hiver, I have a second solution:
Solution #2
Simply add a disabled "+" button next to abilities that a user does not have sufficient points to increase. Then in a tooltip, mention that the user needs to spend X points to increase this ability.
Last edited by Noinert; 29/05/14 02:43 PM. Reason: Added solution #2