Originally Posted by Stabbey
- Currently, points into attributes make spells more effective. Points into abilities just give more slots. Okay it is early so I may change my mind later, but right now I am not entirely sold on this, because it means that a Wizard who gets Fire 5 and an Enchanter who picks up Fire 1 (assuming equal levels and points into INT) can use the highest quality fire spells equally well.


I've read a bit about this, about cherry picking the best spells. What I've found is almost all spells are situational to some point. What may be the biggest damage dealer may not always be what is needed. Since we also have elementals, a big fireball spell now heals fire based enemies. Another reason not to go big is space. The single hitters have all been comparable, so then you take the best situational one at the time if you have those. Then there are buffs/debuffs/CC's which all have a place. Not sure this is as big an issue as talked about.