Originally Posted by JoeBart
Originally Posted by ynotndalton

It would still be classless i think just you either multi-class but with weaker jack of all trades mentality or you specialize or just dual role with more powerfull skills of said class.. they way it is now... crap i could have top spells in every school lol.. that isn't classless its almost like cheating.


This is actually how I was hoping the system would work. I came to beta in the most recent update so I didn't really know how the old system worked. I figured this was the way they handled it.

If not, I really like the idea of certain spells being tied to certain levels of abilities. A character with 1 point in pyromancy probably shouldn't be able to summon a giant meteor. That seems strange in my mind.

I do like the flexibility the current system gives though.


Ya this is the only problem i have with the game... how they handle skills and progression... so much better just to have base stats such as INT effect equipment and overall damage... and have skill points determine what level skills you can get and as in other games "speed" which you cast.. in this case the ap and cooldowns of those skills.

Last edited by ynotndalton; 29/05/14 02:12 PM.