Stabbey, yours is a good point; it's silly to put points into something without a benefit. My first reaction was similar to Hiver's, that you can just take points back. But that adds complexity and just changes the face of the problem.
I would like it if we could add points towards the next level and get something in return -- like +2% to range (or whatever), but that is totally out of the question at this stage of the game (as well as essentially significantly increasing the number of ability-levels and making smaller increments to the bonuses). So I propose another fix (and will update my original post):
Solution #2: Simply add a disabled "+" button next to abilities that a user does not have sufficient points to increase. Then in a tooltip, mention that the user needs to spend X points to increase this ability.
Last edited by Noinert; 29/05/14 02:39 PM. Reason: Formatting