Just some suggestions regarding fire and poison:
Fire:
The Warrior skill "Helping Hand" should be usable to put out a hero on fire (in addition to it's normal use).
Gradually increasing intensity from fire damage to remove the feeling of gasoline covered heroes. For example..
1.Round: 15 dmg, 2.Round: 30 dmg, 3.Round: 45 dmg ...etc.
Something like that would work nicely, yes.
The current problem is that damage happens too fast for you to have time to even try anything to stop those flames. In combat and outside of it.
/
besides, im noticing now, atleast in the western area that enemies and my character dont burts into flames so easily... probably that "wet" status helps there. But,once you do.. its just 45!-37!-39!-55! dead!
I cant really understand why is damage allowed to pile up so fast...
In fire cases or when it comes to poison or acid.
If its a matter of having deadly traps and specifically deadly surfaces - then just make them deal 500 damage and thats it. I doubt its that the cause is that simple but... i just dont get it.
Poison:
An incredibly deadly kind of acid as it is implemented right now. Poisoned ground should not be able to do damage until transformed into a poison cloud. It should act like water or oil until transformed.
A secondary effect like Constitution-Damage for the duration of the poisoning would also help to make it more unique and not just an ordinary dot-effect.
Good suggestion. They should decide if its a poison or if its acid.
And then have it work appropriately.