Originally Posted by Ellary
Single player does not allow the second player the options to make a character. Whoever told you they can is wrong.

I am not sure why the game is being nit picked apart so badly... Baldurs gate had a single player and a multiplayer options and no one freaked out over it.


/headtodesk

Ok, there seems to be some misconceptions about how this actually works. Maybe I'm just doing a poor job of explaining this.

First of all, we are all familiar with the "Options > Multiplayer > Game Mode> Offline/Invite Only/Friends/Public" setting in the main menu, correct? Because this is going to be critical going forward through the rest of this post.

When you choose "New Game > Singleplayer", regardless of what you have the above critical option set at, it toggles that option to "offline". You can, however, toggle it back to your preferred setting (ANY setting) even though you chose "Singleplayer".

When you choose "New Game > Multiplayer" it toggles it to "friends"*. You can, however, toggle it back to your preferred setting (ANY setting) even though you chose "Multiplayer".

* this is assuming you had it set to "offline" initially before creating a game.

Now, if you're really interested in locking people out of your game until you've created characters, you can just..

1) set your multiplayer option to "offline".
2) set your multiplayer option to "invite only", and then change it later to "friends" or "public", or invite them when you're ready.

That is why the singleplayer/multiplayer choice after selecting "New Game" is redundant. It's also a little scary, because it changes your multiplayer setting without informing you. Why, for example, does choosing "new game > multiplayer" automatically assume you want your game to be open to everyone on your Steam's friends list instead of "invite only"? If you choose "multiplayer" thinking you're going to play with a specific friend, and then suddenly an entirely different friend pops into your game first, prepare to have an awkward conversation as you ask them to leave and make room for someone else.

Why create that confusion for new (and apparently not so new) players? Just let the multiplayer setting in the option menu do its job based on what the player sets it at, and just have the "New Game" button take you straight to character creation (while also removing the behind-the-scenes switching of your carefully selected setting in the process).