Of all crafting that has bugged out, atleast making your own potions inside inventory still works.
Zombies are now damaged by health spells and healed by poison. Yet the boar zombies and their gang heal eachother with regular healing spells. They should be using some poison spells for that. They also heal from poison they spread around themselves.
NPCs generally take too many hits and damage before going on defensive and starting combat. Some take even four to five hits before they decide they had enough. I think they should take two at the most. First one can be a mistake, but second one certainly isnt.
Im noticing reduction in damage from fire during combat to some reasonable levels. Seems that resistances now work and affect that.
The fiery deaths in the tutorial are as quick as they use to be before, mostly because it is real time and we have no resistances at that point. I think some potions with fire res can be found but everyone are instinctively saving those.
Still, the main problem there is that water from barrels doesnt extinguish the fire on the ground completely, leaving various patches to burn, some still visible, some not.