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Just a thread where i will list various smaller things that could be changed or added or adjusted, that would make the whole a bit better.



Character portraits:

Currently the selection is very constrained, better for Roderick, much worse for Scarlet.

The problem gets created because there is so many options about the looks in character creation that then dont get represented even closely by actual in game portraits.

Since actually drawing all those different portraits would be too much and practically impossible - due to all different combinations that can be made - i think a simple solution is possible.
One that most players would accept gladly.

Just make hundreds of screenshots from character creation section, and upload those as possible character portraits.
If the game could do that itself, automatically - all the better.

Nobody will actually mind it. And the portraits that we have now can stay. Its fine. Its all good.




A peaceful, quiet fireplace for cooking:

The one spot in the Legion camp is right next to those two bloody legionnaires that do not stop banging on each other. Its too loud and too annoying to spend any longer time there.

Especially doing something as peaceful and relaxing as cooking.
Please move that fireplace or create another in some quieter part of Cysael city. Somewhere around the area with the performers in the east, or next to the river, just behind that ruined house where that NPC who listened to the advice of statues is - would be perfect.

I hear that the smiths big oven can be used to make some mean pizzas too but, still...




Quartermaster:

Is hidden in the "cooks house". Being hidden isnt that big of an issue but it just looks unnecessary. And more importantly - the game and Cysael herself could use one decent, straight up recognizable, appropriate vendor and trader of weapons.

Please take her out of the "cooks house" upper floor and put her there among those nice Legion tents. Where the quartemaster should be. If she ever gets hungry - she will just order one of the soldiers to go fetch.




Loot:

With new adjustments of the loot system, there is a bit less loot around, although not too little, overall.

Esmeralda house is still overflowing with it, too much even for a trader. (im not sure she should be a trader at all but...)

As well as mayor Cecil home, which should not have all that stuff it has. It should be filled with more books and inconsequential stuff, like soaps. And other funny or quirky items that would better reflect their owner character. (some money - sure, but not all those weapons and armors)

***

I noticed that some well hidden or hard to get loot places now give the most ordinary, low grade loot.

Like the strongest man in the game reward. That should be some higher level reward, surely? While the contest should be in moving heavy objects across some distance. Not in just smashing that weird blue ball - which is done by weapon damage, not actual strength of the character.

Or the chests we find by going through underground tunnels in the city. Which now give the most ordinary, very low quality stuff.

The blacksmiths abandoned house should have more thematic loot there, more smithing recipe books, maybe a nice armor, plus more tools and related types of ingredients.

While other, less special places should have lousier loot.

Last edited by Hiver; 30/05/14 05:02 AM.
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There is a fire by the NW gate, if you supply the cooking pot (don't recall if it is peaceful, but its a lot quieter than near the duelling guards). You can also use the oven in the cook's house.

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Thats right, yes. Next to the guards. I always figured its theirs, so... didnt consider it. Besides, its not really a private place.

I would still like a fire a bit somewhere aside. Peaceful. Quiet like. All my own. With nobody around. I dont need some snooping guardsmen stealing my recipes and ogling me cooking.

There is one nice fire up north west too, but i have to kill some poor "bandits" for it, and then i have to cook in pools of blood up to my knees and their bodies lying all around. Not hygienic really. To say the least.


Of course this is not any kind of demand. Im just thinking out loud. I figured, one little small fire.. how hard could it be?


wink

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It would be nice to be able to have the game load custom portraits if the player provides them. I imagine these would be very small in size and transferring the data at the start of a multiplayer session would require very little time/bandwith. Isn't this something we'll need with the editor anyway?

Or, just let players pose their character during creation (we can already do this) and then let them press a prompt that creates a portrait from a screenshot.


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It certainly couldn't hurt to have a campsite somewhere scenic.

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One other poster mentioned on the chat he would like to maybe make his own fireplaces for cooking.
But, i doubt that the devs would really want to enable what that kid was actually thinking about ...

But, theoretically, what would you need for a smaller, more acceptable version of that? Some logs and an accidental flick of a flare? And wooosh! A cooking fireplace.
Of course that would be more of a mod material.

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I would love better portraits! or perhaps 3-5 generic portraits that take on the color pallet of the skin and hair color used.

Or as suggested the character face snap shot for the pic.

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I disagree on the loot in town being lessened, but agree with the rest of Hiver's suggestions. Divinity is a loot acquisition series. There should be tons of loot everywhere. I'd rather have more loot, but be able to sell it for less than the other way around. As someone who works for a living, I may not get outside of Cyseal for a week or more, so not having good loot in town is very discouraging.

Last edited by crpgnut; 30/05/14 12:56 PM.

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I did not say or want there to be no loot in the city.
I just suggested it to be more appropriately placed and that there isnt so much of it in a few specific places i mentioned - while other places would have better, relatively higher level loot then they do now. Depending on how "hard" it is to get it.

Maybe i just got some bad rolls this time but i think that, for example, that hard to get chest near the bridge should give a bit better loot, seeing how you have to go through the tunnels under the city to get it.

Not something too powerful but just better then lowest level loot.



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Originally Posted by Hiver
I did not say or want there to be no loot in the city.
I just suggested it to be more appropriately placed and that there isnt so much of it in a few specific places i mentioned - while other places would have better, relatively higher level loot then they do now. Depending on how "hard" it is to get it.

Maybe i just got some bad rolls this time but i think that, for example, that hard to get chest near the bridge should give a bit better loot, seeing how you have to go through the tunnels under the city to get it.

Not something too powerful but just better then lowest level loot.


Individual experiences are going to differ here because of RNG, even from one game to the next. You can go through all of the town of Cyseal and turn over every leaf and stone and find very little, or very little that is useful. Or, you can go through just a small section of the town and find several upgrades and significantly more money. I've had games with hauls followed by games where it felt like all the loot had been removed. Part of the problem with randomness.

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Originally Posted by crpgnut
I disagree on the loot in town being lessened, but agree with the rest of Hiver's suggestions. Divinity is a loot acquisition series. There should be tons of loot everywhere. I'd rather have more loot, but be able to sell it for less than the other way around.


I love Loot as muck as Brick loves his lamp. It fits in fine to with this type of game style, perhaps a few QOL UI tweaks to manage it better.

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Headless quest

Quest with the head can be done in one single way only. by taking two specific steps and they have to be done in specific order. talking to Lilian and then convincing the crier to start working for the other guy.

I cant take the head in any other way, cant steal it, cant lift it, cant teleport it - and cannot take it even if all things are done correctly with the hired crier - if i didnt talk to Lilian in the BC first.
In fact, if i do the competition quest first and talk the hired crier into working for the other guy before talking to Lilian - the quest becomes unsolvable. Because in that case i cannot interact with the head in any way anymore.

That should be fixed so i dont have to do these two steps in that specific order - and there should be other ways to complete it. Atleast by stealing the head (sneak, teleport, invisibility, freezing the "owner" etc) - without talking to Lilian first.





Robert the mortician raw deal


Why do i have to force him to give over the money? Thats the only option i have once he mentions it during confession of what was his actual role.

Its not like he actually did anything to get it or to lose the body.

I should have the option of telling him to keep it.

If i choose the option of arguing he should give it so i can give it to Berthia for her sheep... (which doesnt make much sense unless sheep are extremely expensive in Cysael) - i can go and talk to Berthia but there is no option to tell her or to give her that money - and she runs to Aureus to get Robert arrested anyway.


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Originally Posted by Hiver

Robert the mortician raw deal


Why do i have to force him to give over the money? Thats the only option i have once he mentions it during confession of what was his actual role.

Its not like he actually did anything to get it or to lose the body.

I should have the option of telling him to keep it.

If i choose the option of arguing he should give it so i can give it to Berthia for her sheep... (which doesnt make much sense unless sheep are extremely expensive in Cysael) - i can go and talk to Berthia but there is no option to tell her or to give her that money - and she runs to Aureus to get Robert arrested anyway.



There are actually several ways this can be handled in the game currently (and you always have the option of simply not confronting Robert about the issue of the money if you really want him to keep it).

When you deliver the news to Bertia about the sheep, she will take off before you can tell here about the money. Once you visit Aureus's office and witness the encounter between he and Bertia, Bertia will head back to her sheep-stand. Once she gets back there, you can speak with her again and (at that point) choose whether or not to return the gold.

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Originally Posted by Gyson

There are actually several ways this can be handled in the game currently (and you always have the option of simply not confronting Robert about the issue of the money if you really want him to keep it).

When you deliver the news to Bertia about the sheep, she will take off before you can tell here about the money. Once you visit Aureus's office and witness the encounter between he and Bertia, Bertia will head back to her sheep-stand. Once she gets back there, you can speak with her again and (at that point) choose whether or not to return the gold.


I agree with Hiver, an option to let say "On second thought, you can keep the money" would be appreciated.

I'd also like Bertia's end reworked so you have the option to give her the money before telling on Roberts, or keep the money and just tell her who stole the sheep. If you pay her off before, she does NOT tell Aureus, if you just tell her who stole the sheep but don't pay her, then she runs off, and you lose the chance to pay her. Make it a case of greed versus doing the right thing. I assumed that there was no way to pay Bertia off because she always ran off to Aureus. It was NOT intuitive to think that you had to return to her afterwards.

The big draw of the Divinity series in general is their questing, and they often have multiple ways to solve them. Only having one way things can go is less than ideal. I wonder if the later game quests will have the same problems.

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Originally Posted by Stabbey
Originally Posted by Gyson

There are actually several ways this can be handled in the game currently (and you always have the option of simply not confronting Robert about the issue of the money if you really want him to keep it).

When you deliver the news to Bertia about the sheep, she will take off before you can tell here about the money. Once you visit Aureus's office and witness the encounter between he and Bertia, Bertia will head back to her sheep-stand. Once she gets back there, you can speak with her again and (at that point) choose whether or not to return the gold.


I agree with Hiver, an option to let say "On second thought, you can keep the money" would be appreciated.

Yeah, that works. Gives players an opportunity to back out of the dialogue path after peeking inside.

Originally Posted by Stabbey
I'd also like Bertia's end reworked so you have the option to give her the money before telling on Roberts, or keep the money and just tell her who stole the sheep. If you pay her off before, she does NOT tell Aureus, if you just tell her who stole the sheep but don't pay her, then she runs off, and you lose the chance to pay her. Make it a case of greed versus doing the right thing.

That I don't like. Above we're giving players a way of backing out of the decision to inquire about the money. But with this change we're locking players into consequences because they arbitrarily chose one option from a list of things to say before the other.

If I see this in the dialogue box:

1) "Who are you?"
2) "About your sheep.."
3) "About the money.."
4) "Later, gator."


..and I happen to choose 2 before 3 because I'm being orderly, I don't want to suddenly lose out on the option to return the money because the game made the mistake of assuming I'm being greedy.

Honestly, I thought her running off in a huff was pretty natural for her personality. In my head I was like "Wait! There's mor.. oh fine, I'll tell you later..". I just thought that was neat as it caught me off guard.

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Originally Posted by Gyson
If I see this in the dialogue box:

1) "Who are you?"
2) "About your sheep.."
3) "About the money.."
4) "Later, gator."

..and I happen to choose 2 before 3 because I'm being orderly, I don't want to suddenly lose out on the option to return the money because the game made the mistake of assuming I'm being greedy.

Honestly, I thought her running off in a huff was pretty natural for her personality. In my head I was like "Wait! There's mor.. oh fine, I'll tell you later..". I just thought that was neat as it caught me off guard.


This. Her leaving when she does fits and is predictable. You can pay her later, so the "have to finish the quest" part is OK.

Not having the option to avoid her running off, by just paying her first; that's what's missing.

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Originally Posted by Gyson
That I don't like. Above we're giving players a way of backing out of the decision to inquire about the money. But with this change we're locking players into consequences because they arbitrarily chose one option from a list of things to say before the other.

If I see this in the dialogue box:

1) "Who are you?"
2) "About your sheep.."
3) "About the money.."
4) "Later, gator."


..and I happen to choose 2 before 3 because I'm being orderly, I don't want to suddenly lose out on the option to return the money because the game made the mistake of assuming I'm being greedy.

Honestly, I thought her running off in a huff was pretty natural for her personality. In my head I was like "Wait! There's mor.. oh fine, I'll tell you later..". I just thought that was neat as it caught me off guard.


All right, fine. I would at least like the options of giving her the money first so she doesn't run off, and ideally being able to back out from there too if you're greedy. Oh look, here's a place where you can put in another one of those Trait dialogue things! *sigh* Oh. I never actually did get around to going back to her after seeing Aureus.

Last edited by Stabbey; 31/05/14 02:29 AM. Reason: hurr durr
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No, giving her the money right away should be the option - since you have chosen that specific angle and quest path between other options.

There should be an option not to take the money and just leave Roberts alone. He didnt actually do anything wrong anyway.
There could be the option of taking all of it, or just taking a cut and letting him slide.

But if you do, you should have an option to play RPS with her about going to Aureus, or just getting her to give up on accusing Roberts because she got more then a fair price for the sheep. (or there could be a RPS on how much you give her)

Quote
If you pay her off before, she does NOT tell Aureus, if you just tell her who stole the sheep but don't pay her, then she runs off, and you lose the chance to pay her. Make it a case of greed versus doing the right thing.

Basically - yes. Exactly.

The situation like it is now doesnt really make sense and is very constrained for no reason.

No amount of inventing badly written dialogue sentences or imagining things that are actually not presented in the game can change that.


I trust that Larian would not write those replies in such a laughably bad way, btw.



***



When im identifying items in my inventory, i have to right-click on the glass every single time for every item. while when trading i click on "identify" only once and then proceed to identify all items with changed pointer.

It should work like that in my inventory too. Just one right-click on the identifying glass to change the pointer, which would remain like that for as long as i want, until right clicking to change it back to normal.


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Originally Posted by Stabbey

All right, fine. I would at least like the options of giving her the money first so she doesn't run off, and ideally being able to back out from there too if you're greedy. Oh look, here's a place where you can put in another one of those Trait dialogue things!


That underline part is actually already in there, your characters can have a debate over it. Bring Madora along when you do it for an extra post-greed berating.

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Originally Posted by Gyson
That underline part is actually already in there, your characters can have a debate over it. Bring Madora along when you do it for an extra post-greed berating.


Argh. Another screwup. I never did get back to talking to her again after the scene in Aureus's office. Well, that's good news, anyway.


Originally Posted by Hiver

No amount of inventing badly written dialogue sentences or imagining things that are actually not presented in the game can change that.

I trust that Larian would not write those replies in such a laughably bad way, btw.


There's no call for that kind of attitude. It's just an example for reference. Yes, Larian could certainly write it better, but there's no need to be rude about it

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Originally Posted by Hiver

The problem gets created because there is so many options about the looks in character creation that then dont get represented even closely by actual in game portraits.


NWN's solution to this was to add a bunch of "class" portraits that don't show any person but something representative of a character class. If there were some icons with things like sword&shield, book, dagger, magic staff, mortar&pestle etc. then you could pick those if there is no suitable character portrait.

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Three out of four of my examples are actually Larian's dialogue..! What's wrong with "Later, gator." smile That's quality stuff!

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Originally Posted by Stabbey

There's no call for that kind of attitude. It's just an example for reference. Yes, Larian could certainly write it better, but there's no need to be rude about it

There is nothing "rude" in calling something badly written - badly written Stabbs.
But there is something rude in calling things that are not rude - rude.

That example you quoted is very badly written and intentionally so, in order to create a presumed false excuse for the current form of the quest remaining the same, despite how illogical it is.

The "but i didnt mind it!" or "but i like it" has nothing to do with internal coherence and logic of something written.



Originally Posted by dubiouschicken


NWN's solution to this was to add a bunch of "class" portraits that don't show any person but something representative of a character class. If there were some icons with things like sword&shield, book, dagger, magic staff, mortar&pestle etc. then you could pick those if there is no suitable character portrait.


I dont think there would be a single person that would actually like that. We do expect literal character portraits in our RPGs - because we expect characters, people. Or our alter egoes. Not tools. And certainly not classes - especially in this particular game.

In any case, i miss the bearded, mohawk, and face painted Roderick, - with all those combined, thanks. While i miss any single Scarlet portrait that would actually look like the face i see in the game. Not to mention the haircuts and skin tones.


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Originally Posted by Hiver
Originally Posted by Stabbey

There's no call for that kind of attitude. It's just an example for reference. Yes, Larian could certainly write it better, but there's no need to be rude about it

There is nothing "rude" in calling something badly written - badly written Stabbs.
But there is something rude in calling things that are not rude - rude.

That example you quoted is very badly written and intentionally so, in order to create a presumed false excuse for the current form of the quest remaining the same, despite how illogical it is.

The "but i didnt mind it!" or "but i like it" has nothing to do with internal coherence and logic of something written.


OR.. it's simply a harmless example that's not secretly trying to do anything beyond just paraphrasing.

Originally Posted by Gyson

1) "Who are you?"
2) "About your sheep.."
3) "About the money.."
4) "Later, gator."



..vs..

[Linked Image]

If you felt like there was a hidden agenda in "Later, gator." beyond making you chuckle, you may have missed the point.

I guess I should have typed..

1) "I can't put my finger on it but there is a hint of fascination in the air surrounding you. Please, fair Bertia, tell me more about yourself."
2) "I can see you're distraught and I hate to bring up such a tender topic, but might we discuss your stolen sheep some more?"
3) "What does it have in its pockets, precious?"
4) "I must beg your pardon a thousand times, for as much as I would love to stay and chat my duties require that I depart your company."

Oh, dang it.. I screwed it up again.

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That right there is even worse writing example.
Not surprising really, since you presented that general logic and common sense problem to mistake something written in false, pretentious manner as automatically correct repeatedly so far.

Those examples of writing are not bad because of the mere style they are written in. That has nothing to do with it and is a secondary feature or consideration. Just like nice graphics are not the primary reason why some game is actually good or not.

That writing is bad because its missing the relevant information and it does not represent the actual turn of events at all.

And you intentionally obfuscate them to make it seem like "oh some player could miss it, you know..."


REPEAT MODE ON:

When you question Roberts, you can get to the point where he explains his role in the events - concerning the disappearance of the body. He is completely innocent of it and the money was simply left to him, as a hint that silence is golden. From whoever removed the body. Without Roberts knowledge, help or support.

Therefore as point 1. I should have the option of just leaving money to him.
Instead - i am forced to take it away in one of the three ways, which all lead into RPS minigame.
One of the three choices is to argue he should give money to Berthia to pay her for her sheep he stole and used.

If a player chooses that option - it means he wants that to happen - specifically.

You win the RPS and go to see Berthia. When you start talking to her THERE IS NO OPTION ABOUT GIVING HER MONEY AT ALL!!!

Thats whats wrong, among other things. Not the style or faux, pretentious verbosity saying nothing rolled in a different wrapping.


There is no dialogue lines saying:

"I just talked to Roberts, he admitted stealing your sheep."
B: "Oh, that scallywag! How dare he! The filthy delicious mutton thief! Ill sue him to Aureus! That was my mutton to eat!"
"Hold it. I did bring you the sheep back didnt I? You can still eat it,... with sufficient cooking, or better yet, burning... ugh..."
B: "But, but he stole it! He is a dirty thief!"
"Lets just say he didnt steal it to eat it... Umm... I convinced him to pay a hefty sum of money as a recompense. Would this be enough?"
B: "Oh... that is a lot of money..."
"You can buy a heard of sheep with it Berthia. And need not run off to Aureus either. If he wanted to do anything about your sheep he would have. He didnt. I did. Do we have a deal?"
B: "A whole heard... all that mutton... legs, shoulders, breasts, loins... oh my..."
"Quite so."
B:"He... he didnt do anything you know... untoward... with my little darling, did he? Because if he did Source Hunter I`ll... I`ll..."
"No,no,no... nothing like that i promise you. He killed it. Very fast and quite expertly too. I guess being the mortician he learned a lot about killing and... well, lets just say he was in a bit of a problem and thought a some mutton will solve it. He was wrong."
B: "Ah.. oh... he did? Well, who would have thought that about our Roberts... Expert killer you say? Hmm... and he isnt half bad looking either. Ok, Source Hunter, ill take your deal. Just this once!"
"Good..."
"Wait!... do you think... do you think Roberts likes... mutton? At all?"
- Looks Berthia up and down -
"Im sure he would."
- Tips helmet. -
"Ill take my leave. Mam..."


***


(thats just a quick example where it could go, although a very short, direct and clear form would suffice.)


Common sense and logic would dictate that - since you bloody just bullied and forced someone to give money for that specific purpose - the player would be able to actually say it.
Which would then, as common sense would suggest, affect Berthia decision on whether to go to the cops or not. YOU ARE GIVING HER THAT MONEY AS COMPENSATION and presumably its a very fair sum.
(the exact amount is never disclosed but all concerned describe it as very generous and substantial)


Ergo ipso, etc, etc.


- Discussion finished. I am not writing this for various posters to argue about it, especially not based on wild assumptions of "what i really meant".

Im writing this for devs to notice and maybe think about. Not for someone who is on my ignore list to "try to debunk" or disagree with. Its just annoying having to deal with it lest someone else sees i made no reply and then think you must have "presumed" right.


Moving ON.








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Originally Posted by Hiver

There is nothing "rude" in calling something badly written - badly written Stabbs.
But there is something rude in calling things that are not rude - rude.


He was posting a paraphrase and his own personal interpretation of the conversation. He was not suggesting or demanding Larian write the dialogue exactly like that.

There was literally no point in calling it "badly written dialogue", and following up with "laughably bad" except for your need to snipe at and belittle other posters.

You WERE being rude, for no reason at all, and the fact that you don't even recognize that is a problem you should work on.

That's all I'm going to say about this.


Originally Posted by Hiver
Therefore as point 1. I should have the option of just leaving money to him.
Instead - i am forced to take it away in one of the three ways, which all lead into RPS minigame.
One of the three choices is to argue he should give money to Berthia to pay her for her sheep he stole and used.

If a player chooses that option - it means he wants that to happen - specifically.

You win the RPS and go to see Berthia. When you start talking to her THERE IS NO OPTION ABOUT GIVING HER MONEY AT ALL!!!

Thats whats wrong, among other things.


(Today, I actually lost the minigame and Roberts kept the money.)

I do think that clicking Robert's topic "About the money you received..." should have a "Never mind." option to let you back out.

And I agree, there should be a dialogue to offer Bertia the money up front, and that should change the quest's outcome.

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Originally Posted by Stabbey
Originally Posted by Hiver

There is nothing "rude" in calling something badly written - badly written Stabbs.
But there is something rude in calling things that are not rude - rude.


He was posting a paraphrase and his own personal interpretation of the conversation. He was not suggesting or demanding Larian write the dialogue exactly like that.

There was literally no point in calling it "badly written dialogue", and following up with "laughably bad" except for your need to snipe at and belittle other posters.

You WERE being rude, for no reason at all, and the fact that you don't even recognize that is a problem you should work on.

That's all I'm going to say about this.

Hiver, do you even know what you're upset about or is just a trigger reaction at this point? I feel like I read something akin to "Why u paraphrase??? Die in a fire!".

I actually spent a few seconds thinking about how I could try and clear up this crazy notion you took from my post, and then I laughed because the entire thing was so completely ridiculous and not worth it.

Oh well, I'd like to think most everyone got the simple point I was making. Oh, Hiver. rolleyes

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Originally Posted by Hiver

we expect characters, people. Or our alter egoes.


Which is why I always preferred to pick a class portrait over an unfitting portrait. That way I could imagine the character's features myself, instead of having a portrait that's different from how I view the character.

Of course a fitting character portrait is better than a class portrait but I consider a class portrait better than an unfitting portrait.

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I think I would be happiest with just being able to provide our own custom portraits. That way I could just take a screenshot of my character during character creation, crop the head to the appropriate size, and load it in.

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I dont care gyson, whatever. I had enough of your writing and opinions of what you think i think.
Just hop off to some other thread and tell them what they are thinking and how wrong is that or your ideas about whatever.

or rather, go and admit yourself to some institution. And take Stabbey with you.


Originally Posted by Stabbey
Originally Posted by Hiver

There is nothing "rude" in calling something badly written - badly written Stabbs.
But there is something rude in calling things that are not rude - rude.

He was posting a paraphrase and his own personal interpretation of the conversation. He was not suggesting or demanding Larian write the dialogue exactly like that.

And you are assuming i was thinking he did?
No wonder youre on the same brainwaves.

Paranoia and constant ridiculous accusations the second someone says some of your ideas is not good. Or BAAAAD.

Its BAD, his paraphrase is BAD, his "interpretation" is BAD, his other suggestion even WORSE. Cheap, superficial, overblown empty schlock.

All of your posts in this thread are laughably bad.
And thats not me being "rude" - its just true.
You tell me i should understand something while you are rude and constantly belittling me... by accusing me of those same things you are doing and inventing my secret motivations - because i said something is BAD?

Thats an actual psychological issue.
Go and treat yourself in some institution. Together. You may get a discount or something.





***




ffs...


Anyway,... other smaller stuff:


It would be nice and a bit useful if there were some steps down on the right side from the Esmeralda house entrance. So my team can get to the doors quicker when coming from the eastern side, instead of going around through the market.

Purely cosmetics. I dont think the team needs to waste time on it but i just think that architecturally... it would be appropriate.

I just had to say it.


-----


After talking to Esmeralda about all the clues and she revealing info about Evelyn, when that whole thing is finished, the dialogue loops back to two sentences i had at the very start. One of them is "Who are you again?" and one more i just blocked out from memory. :P

It just looks like you never actually talked to that person.
which is pretty much how that looks with any other NPC. It would be really nice if the previously selected dialogue lines were either removed or at least grayed out.


-----


Whats with all the crabs and those sprays of water they are doing?
That "move" is huge and it barely causes any damage, which just makes it seem ... bad. It looks like they are vomiting huge amounts of water...

Maybe... they could be made to look a bit meaner and maybe adjust those water sprays to be smaller?
Have you ever seen a water metal cutter? The stream is very small, thin - but under high pressure.

It could look like some watery laser beam. (as in actual continuous beam)


-----


Those cloth hats look really horrible on characters. Im sure youve seen this mentioned a lot of times so far. Its not just because they remove the hair from the character so everyone look bold under it but because it looks like a... pot, on someones head. (like a chamber pot..?)

Either replace those with those elvish looking leather helmets of lower quality or redesign that model. Please. Even that model only with a neck covering part added would look less horrible.


------



Star - Blood stones are too black and colorless when spent. Some red drop shadow effect around the edges would make them more noticeable against the backgrounds, adding a bit of ominous feel to them as a consequence of previous tempering.



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I feel like I took a nap at the end of page 1, and then a huge multi-page argument happened, got deleted, and then I came back at the tail end of it on the new page "2". How did this go so far south in one post?

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meh


/


The delay between me casting a spell and being able to select another one is three seconds, actually.

3.

THREE.


...


There should be no delay at all. Let alone three seconds in which mouse pointer is just stuck in previous "form".

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some suggestions for smaller additions in the future:

a diary, notepad, editable section in the menu
For example near the "recipes" tab, the journal, or as an usable book you can carry with you in your inventory. See, i don't have a big problem to play with a pile of scrap-paper in front of my keyboard, but i am someone who writes down stuff while playing, for example:
- recipes and combinaitons i discovered
- what i want to improve next level up on what character
- sometimes even which character in my party is able to do what (so who was my crafter/lockpicker/pet-pal again? ^^)
- puzzle stuff, so that i don't have to read the whole book/riddle/bleigh again
- lists of stuff i need (for crafting for example), things i want to do during the next play session and so on....

also i would like to see

Minigames
such as a drinking contest, gambling, or even fishing. Or something to "challenge" NPCs in the world (i really like the simple "minigame" to argue with people already). Would be nice if you could challenge a trader to gamble for an item, for example, or convince a citizen to a drinking contest, and if you win, you get a small reward (he may tell you something special, or give you a random cheap item such as a fish or an apple).




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Nice suggestions, though we are running out of time so im not sure it is possible to introduce whole new mechanics and content such as those minigames. I always wandered how hard it is to add a small text editor page so we could write down our own stuff inside the game, since i would like that too. Often, in RPGs.

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Yep, 3 weeks to release.

Maybe something like this could be added later - or as part of a future DLC or free update, who knows?

Other stuff that would be nice to have:

- more character-creation options, such as hairstyles, colors, would also be nice if you could customize body-shape (love to play as a rogue or stealth character, so now i have to play female, because the male body is too bulky and muscular for my backstabbing hide-in-the-bushes rogue ^^), the tallness and the voice of the two main chars.

- animal companions: would love to have a dog/boar/wolf/whatever as companion (instead of humans) with their own skill-trees and abilities (for example digging up stuff when you don't have a showel, sniff for hidden "detectables"). Since you can talk to animals, you should be able to hire them too ^^

- more hidden crafting recipes for fancy little stuff, such as a magical backpack (you know, those who lower the weight...), or an item you have to carry in your backpack that identifies all stuff you pick up (especially later in the game)...

- gear-enchantments and consumables such as wetstones, poison, elemental effects (fire, earth, air, ice dmg) that you can apply to a weapon for a few turns.

ofc nothing really new, but i liked those things in other rpgs. Probably some of this is already in the game, we just don't know it yet ^^


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A boar animal... companion. Why didnt i think of that?
Im going to steal that.



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One relatively bigger thing, but im going to throw it in anyway.


The trap house before the Withered gardens basically doesnt serve any purpose.

There is a very easy way around it, and the loot in it doesnt really inspire trudging through its traps. There is plenty of loot around - especially in the gardens behind it and it is much better.

I already said and still think that Withered gardens and undertakers hut should exchange places. It would provide better gameplay and fit the overall narrative of the main story in this area better.

Especially if the easy way around the house was then removed - so the players would actually need to go through it to get to undertakers hut.


A hint in that direction from some NPCs or a mention of it in some journals players are sure to see, like Evelyns and Roberts journals and ledgers would be enough to point in that direction, while warning about the dangerous trapped house that was overrun by undead, etc, etc, etc.
(similar to the blacksmith house undergound tunnels)

Evelyns diary: "...- let that fool play with his experiments in that hut of his. How little he understands..." etc, etc -

Roberts ledger or journal or dialogue (adjustment): "... - why would anyone buy that hut, when no one has been able to go through that cursed house before it? Is doctor looking at the future, getting himself some nice property for a very low price in this crysis? I dont see any end of it myself. Foolish hopes more like... not even the legion has managed to stop the undead. He will need to spend more money on demolishing that accursed old villa before it then on that hut itself thats for sure... if anyone can even do it. Fools, they are all fools. With all this... money.. ah, ill - ill buy myself a way out of this crazy place!"

Source Hunter : "Didnt you say the doctor payed very little for the hut?"

etc, etc -


Withered Gardens should be in the place where the undertakers hut is. It would be a far better position for them, - overlooking the church? A part of the graveyard and the darkness around it?



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I think that they are planning something with that trap house and it might have a quest that you don't know that is bogus until you manage to survive the ordeals of and when you manage to get to the end you noticed it was totally pointless unless they are planning to have something kind of ambush there and waiting for the players to stumble upon it...

I think the Trap House might be a stub for something really important in the game...

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Could be. One would hope so.

Im still leaving that suggestion out anyway.
Its not like they need to do anything i say, minchi... im just throwing things out.
They are going to do whatever they want to do regardless of what i say.


Another such highly improbable suggestion:

- I really should do this on my own, in a mod, but unfortunately i am not that good at programming myself. (not that good means - at all) -

The game wants to enable non-class builds, gameplay and style of character advancement, right?
Yet it continuously presents classes and class like categories of skills during the character creation and inside the game - in character screen.

All that should be removed and changed into the real, actual classless presentation - such as Path of Exile has. In terms of character building and skills presentation inside the game.

Im fairly confident that if the whole team goes into super extreme crunch mod and works in three shifts, 24/7 for the next 18 days this can be achieved.

smile




Alternatively, i am sure that setting up the empty - "do whatever you want" character preset as the main and starting model, while removing all the "classes" into a separate part of the character creation screen and renaming them to just specifically "example presets" - would affect player starting psychological reactions a lot.

Better form of that idea would be to remove all presets completely. And just leave the empty, "do whatever you want" character model as the one players will adjust at the start.

Better, even more improved form than that would be changing the visual presentation of skill "categories" inside the game as i said above. Not using the class categories as they are portrayed now but creating a field of skills visual presentation for all skills.



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[Linked Image]
Not a bug but there isnt anything there where the X is. I dug all around and over it. (yes i know there is a burried chest on that patch of sand a bit away from it, thats clearly not under the X)
Its a piraty themed cave and there is a big X there.

Fix it.
(im on my way there to check it with Perception 11 but i doubt it will reveal anything)


- This would be a great spot for a hidden tresure requering 10 perception:
[Linked Image]

- This looks utterly horrible.
[Linked Image]


- It would be really, really great if there were some options to go from this:
[Linked Image]

to this:
[Linked Image]

Lowering gama in options does not help much, since that darkens the whole game, Ui included, and it is rather coarse. Some brightness and contrast options would help. Both for Ui and the game, separately.
If possible.


- Some steps here would be nice and useful:
[Linked Image]


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On graphics fidelity, if they do something, great. However we can also tweak it with Sweet FX to get our individual desires. And with DOS, I did reduce some glare/brightness and brought up sharpness and contrast some.

I would always recommend in-game settings for:

Saturation
Contrast
Brightness
Gamma
AA
Antriscopic

Last edited by Horrorscope; 08/06/14 06:03 PM.
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[Linked Image]

This is not a void.

If anything its a spiral galaxy and those are full of stuff.
And there are all those stars in the background too.

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Originally Posted by Hiver

This is not a void.

If anything its a spiral galaxy and those are full of stuff.
And there are all those stars in the background too.


It wasn't what I initially expected, but what I think we're supposed to be seeing is the maelstrom surrounding the void - Rivellon is essentially being menaced by a black hole (with the typical accretion disc around it).

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The void is supposed to be eating all of the universe and all of the time, not just Rivellon.

And thats no black hole or its accretion disk either. Or a maelstorm.
Thats a colorful, nice, shiny spiral... thing. That generally looks like a spiral galaxy.
Although it isnt, of course, since there are no stars in it, just nice shiny color ... smudges.
And there are stars in the background - of course.

I was expecting something like a black hole, originally.

But its probably not a big deal since most of the customers wouldnt know a difference between... any of these things. (there is such a nice analogy i could use to illustrate it better, such a shame i cant use that, for decency sake)


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Dear Neil Degrasse Tyson,
I would like to register a complaint about the appearance of a Negative Space Wedgie which appears in the game Divinity: Original Sin...


This ain't no natural phenomenon. I strongly suspect that such a thing can be eliminated by depleting the health of some big huge boss monster to zero.

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I've a small adjustment suggestion - rename Witch class into something else, because male Witch sounds silly.
Alternative neutral gender name suggestions: Hexer, Occultist, Warlock.

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Warlock would be good.



Stabbey, stop defending the devs like youre some teenage boy defending the honor of a playboy centerfold. They are grown men doing their job and are perfectly capable of seeing a few comments saying not everything in the game is immediately awesum!!!! - mkay?

Its a frigging void. Its supposed to look like a void. Not a shiny spiral galaxy thing.
And that has absolutely nothing to do with any of that stuff you wrote above.

Quote

This ain't no natural phenomenon. I strongly suspect that such a thing can be eliminated by depleting the health of some big huge boss monster to zero.

Who are you talking to? To what are you referring or answering with this?
-


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You're right, I wasn't really that polite. Sorry. I apologize.

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So what you are saying Hiver is that they should just show a black screen? You can't see black holes nor voids in space. They gotta show something.

And a galaxy looking object makes some sense as black holes are actually at the center of alot of galaxys.



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Originally Posted by hiver
Its a frigging void.

So, could you describe us what a void looks like, brainiac (aka hiver) ?


Un chemin de 1000 lieues commence par un premier pas.

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Originally Posted by Stabbey
You're right, I wasn't really that polite. Sorry. I apologize.

I wasnt polite in return. Apologies in kind. - and some ninja editing.

/

Von Rotten, talk to a black screen. The one in your head.


/


anyway, devs...
Just one more smaller thing i noticed. Not a big deal, obviously.

I would even make you an illustration of an actual void as described in the story, but... what for? Whats the point...






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It would appear that you are the one with a black screen in the head. You have a lot of posts stating how this is wrong and that is wrong without any feedback.

How about adding an actual description of how you would like to see it or be more clear on why you think it's wrong so that people actually have a clue as to what it is you are actually blathering about.


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Originally Posted by Von_Rotten
So what you are saying Hiver is that they should just show a black screen? You can't see black holes nor voids in space. They gotta show something.

And a galaxy looking object makes some sense as black holes are actually at the center of alot of galaxys.



Also what if they are wrong in what they think they are seeing? Perhaps they think that is a void, doesn't mean it's right. smile

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I already explained why that particular representation is wrong.

All my posts contain explanations, that is clear to anyone who actually reads then and has a brain to understand simple english words.

This thread serves for me to tell a few things to devs, not to convince random posters of whatever they want. Especially those who are telling me what im saying or thinking, because.. Those just go to ignore list.





Last edited by Hiver; 11/06/14 11:56 PM.
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The Lost Archaeologist

Here is the total XP you can get for escorting Wulfram back to Cyseal and reporting to Aureus:

335 - Accepting the escort quest
430 - Killing the first undead
260 - Killing the second undead
260 - Killing the third undead
430 - Wulfram reaches Cyseal safely
3000 - Telling Aureus that Wulfram made it back.
----
4715 - Total


At level 3, that one quest (which has only three easy-to-kill enemies, that one quest alone gives you 39.3% of the total XP needed to reach level 4.

*****

Here is the total XP you can get for leaving Wulfram to fend for himself:

430 - Killing the undead standing over Wufram's corpse.


In a previous version, you used to get some XP for turning Wulfram's quest down, but that's been removed. Essentially, you get an order of magnitude more XP - more than 10 times as much. Only a grade-A moron would not do the escort quest.

That strongly discourages roleplaying a jerk. I'm not saying it has to change, and I do agree that getting a boatload of XP for NOT doing a quest would not make sense, but this is something to consider.


Also, that 3000 XP from Aureus is huge, way more than anything anyone else's quests give, at least 3 times more than the next highest thing I've found that early (finding a Star Stone). That seems a tad disproportionate.

Last edited by Stabbey; 11/06/14 03:16 PM.
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xp rewards should also make sense. If you leave him to die you should not get the same xp as when you work for it.

thats what actually creates appropriate consequences, when there is a difference, not when whatever you do your reward is the same.


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