i couldn't agree more that the pacing of the early game is to a point that makes it become annoying.
i would suggest a hybrid idea between a mandatory and an optional fight. an event that give you the choice to fight or avoid combat, and more importantly, interacting with the game in the way that how you solve the encounter.

for example, a bully harassing shop keeper in the market. you can choose to a) pretend you don't see him b) talk to him and if you don't have a good social skill will eventually leads into fighting.

by avoiding combat, you will actually feel bad that you didn't stop the harassment and shop keeper detest you as you watch instead of helping.

by fighting him and killed him, his friends will come back and try bite you in the ass.

by fighting him and stopped when he begs you, you will be given a second chance to talk/bluff him stop harassing shop keeper, too low of social skill will fail and results in revenge or continue of shop keeper harassment.

something like that, the opposite of the existing optional fight in town, which now you actually feels bad or not following the quest if you don't fight or try/failed to solve the encounter