Originally Posted by crpgnut
I disagree on the loot in town being lessened, but agree with the rest of Hiver's suggestions. Divinity is a loot acquisition series. There should be tons of loot everywhere. I'd rather have more loot, but be able to sell it for less than the other way around.


I love Loot as muck as Brick loves his lamp. It fits in fine to with this type of game style, perhaps a few QOL UI tweaks to manage it better.