Originally Posted by eRe4s3r
Originally Posted by Ellary

eRe4s3r ^_^
This may help you~ NWN was sort of a slap bang toolkit. From what we know the Divinity toolkit will be pretty powerful. Now I do not know if you can make seperate "packs" I will call them and have options saved. I do think you could easily make one seamless world in multiple installments.. just continually building off one file. (no idea if that helps or not, if not sorry ><)


Why are you sorry? wink I am grateful for any reply.. we barely know anything about the editor after all.. and I hope to write my own campaign ... but until I see the editor even that is up in the air wink

For start I would be happy with mods adding to the original campaign if that is even possible

I am not some super awesome writer or anything, just some dude who wants to write a campaign but who was dismayed at the NWN2 toolkit (Where I originally wanted to do this..)

I'll probably lurk and try to do the first step (learning scripting in this editor ,p) and then we'll see... for me the native campaign is just fluff. The real meat is what users make, which will hopefully be on par with NWN's massive amount of (great) modules.

And yeah.. the tone in this topic is a bit "meh" wink But I hope I wasn't somehow taking part in that

Ps.: I am 3d artist/modeler so yeah... I plan to add/modify models/textures if at all possible too. Sadly for you, animations are the one thing I can not do ;p And I am not sure we'll be able to do them at ALL to begin with, unless larian releases the skeleton they used to animate (if they do that, it'd be relatively easy to add new animations but if they don't we'd have to somehow reverse engineer the skeleton (like what modders had to do with skyrim...)......


Ahh well adding the main game I think is doable! as it was mentioned players can change skill names and such. Or tweak things in fights.