Another thing:
Spells are now given at level 1, 4, 7, and 10. which are the only level requirements.
Why not at other levels in between too? To make character progression more fluid? Fuller?
Several spells could be gained at level 5, 6 and 8 for example. Earth armor? Surely something like that could be given at lvl 5, with lower stats and then have it increase in power a little bit as you level up or invest more in Int ?
Some other early ones could be moved up to atleast third level - like spider summon.
Problem being that actually there isnt enough lvl 1 spells.... which leads me to the next suggestion, which is completely impossible at this stage of development but im still going to say it.
Instead of enabling three slots for skills and spells - why not enable only one at level one for any skill? Then two at lvl 2, then three slots at lvl 3? And so on.
- It would give a better, fuller sense of character progression.
- It would make investing extra points into each skill more valuable and rewarding.
- It would remove the problem of characters who invest only a single point into each skill easily ending up with 15 different skills and spells.
While specialist end up with 7 at the most for overall bigger point expenditure.