Another thing:
Spells are now given at level 1, 4, 7, and 10. which are the only level requirements.
Why not at other levels in between too? To make character progression more fluid? Fuller?
I think in part, one reason is to differentiate tiers of skills, and another part is indeed to improve progression. Before, the restriction on amount of skills per level didn't mean too much since you'd only really see one skill at a time unlock per school anyway - there aren't enough skills per school to make skills-at-all-levels really work, I think.
With them clustered, a bunch becoming available at once, it helps you decide where to focus. I certainly like this change from the previous version. For example, once I reach level 4, my fire/earth wizard will be able to use a bunch of skills, but I will only have the ability points to boost one of the two branches by then. Seeing a bunch of things available helps me make the decision easier. If all skills unlocked at different times, it wouldn't be as clear.
It's also much easier to remember "Skills X, Y, and Z are available at level 4" than it is to remember "skill X is available at level 4, Skill Y is availble at level 5, Skill Z is available at level 6".
At least, that's my opinion on it.
Instead of enabling three slots for skills and spells - why not enable only one at level one for any skill? Then two at lvl 2, then three slots at lvl 3? And so on.
- It would give a better, fuller sense of character progression.
- It would make investing extra points into each skill more valuable and rewarding.
- It would remove the problem of characters who invest only a single point into each skill easily ending up with 15 different skills and spells.
While specialist end up with 7 at the most for overall bigger point expenditure.
I am not a fan. It would make the early game very frustrating as you're stuck with a very limited pool of skills and it would take a long time to be able to get more.
I don't see how that would help make specialists better. I can only see that making them worse - especially because currently at Rank 5, there IS no limit on how many skills you can learn, and you would add on in.
How about thinking about ways to reward instead of punish?