|
veteran
|
OP
veteran
Joined: Jan 2014
|
For the small group of regulars here.... it's become a fairly poor forum. Can we learn to put our point down, perhaps a clarifying rebuttal if needed and let it go at that? I don't think we really care what you think in terms of "if it was my game I would" to no end. But it is helpful putting things down in text for Devs to review and if it happens great, if not well you made your point.
They've said they read it all, not that we can't repeat some, but this back and forth which leads to insults. I'm saddened if no one else is. Problem is, the small group of residents here are not without their faults. Just look at this thread as an example. We have an innocent opening statement/question posed by me (the thread's author), followed by two responses from two individuals, followed by a calm response from me to provide additional information on the subject. The very next statement is a regular (Stabbey) posting "who cares". followed by "you must be new to the internet" in a followup post. That doesn't help. That doesn't set threads down the right path. Then we have Ellary (another regular) hop in and within a handful of posts she's complaining about people ripping the game apart (a complaint she seems to voice in every thread where a concern or question is raised). We have another thread on the general forum with two new users asking a question, only to be greeted by another forum regular, Darth_Trethon, being his usual charming self by making statements like "too bad so sad", and then oddly wondering "Why do people keep perceiving me as an ass?" after being called out on the snark. Seriously? This is getting old. There are a variety of personalities on these forums, but for the most part they fall into the following categories: 1) Smart @#$$es who don't like questions/being questioned. 2) People who don't respond well to smart @#$$es and are tired of them. 3) People that just wish the other two categories would just ignore one another. Personally, I feel that I'm a part of that second group. Unfortunately, there are a lot of folks - a lot of "regulars" - in the first group. And, yes, that is saddening. I'm actually looking forward to release when there are many new personalities (hopefully) flooding this forum, because the current pool of personalities needs dilution badly. It'll be much better if/when a mass of voices drowns that nonsense out.
|
|
|
|
old hand
|
old hand
Joined: Jan 2011
|
If you win or lose here... we at home aren't really keeping score, well I'm not at least. I think all those I could be alluding to (and i do have to check myself as well) have had many good things to say,. I'll go as far to say there have been a lot of changes that match right up with points made here. Now if it was something they knew as well and it just matched up with our thoughts, no matter, but a lot of what has been said here has made it into the game, that's pretty rewarding. We just don't need to be too religious over our points and feel well enough that what you put down here you can let it stand on it's own.
If someone else or myself goes stupid and says something ignorant, perhaps feel sad for us or not fall for the trap. And yes I'm writing this as a message to myself, I screw these things up to. But I do tend to see when far enough is far enough, I hope.
Now what we don't need is a recap of this thread trying to figure who did what and when and who's winning and who got fucked. It's time for Josey Whales to know the war is over.
Last edited by Horrorscope; 30/05/14 06:44 PM.
|
|
|
|
addict
|
addict
Joined: Apr 2013
|
eRe4s3r ^_^ This may help you~ NWN was sort of a slap bang toolkit. From what we know the Divinity toolkit will be pretty powerful. Now I do not know if you can make seperate "packs" I will call them and have options saved. I do think you could easily make one seamless world in multiple installments.. just continually building off one file. (no idea if that helps or not, if not sorry ><)
Why are you sorry?  I am grateful for any reply.. we barely know anything about the editor after all.. and I hope to write my own campaign ... but until I see the editor even that is up in the air  For start I would be happy with mods adding to the original campaign if that is even possible I am not some super awesome writer or anything, just some dude who wants to write a campaign but who was dismayed at the NWN2 toolkit (Where I originally wanted to do this..) I'll probably lurk and try to do the first step (learning scripting in this editor ,p) and then we'll see... for me the native campaign is just fluff. The real meat is what users make, which will hopefully be on par with NWN's massive amount of (great) modules. And yeah.. the tone in this topic is a bit "meh"  But I hope I wasn't somehow taking part in that Ps.: I am 3d artist/modeler so yeah... I plan to add/modify models/textures if at all possible too. Sadly for you, animations are the one thing I can not do ;p And I am not sure we'll be able to do them at ALL to begin with, unless larian releases the skeleton they used to animate (if they do that, it'd be relatively easy to add new animations but if they don't we'd have to somehow reverse engineer the skeleton (like what modders had to do with skyrim...)...... Ahh well adding the main game I think is doable! as it was mentioned players can change skill names and such. Or tweak things in fights.
|
|
|
|
Moderator Emeritus
|
Moderator Emeritus
Joined: Dec 2012
|
I have to chime in into the discussion as well although I do not really like pushing it... But, oh well, since this thread (yet another!) has got derailed anyway...
I have been a member on these forums for one and a half year now and I cannot remember that it has ever been so full of personal insults as in the last few weeks. Not even in the beta testing of the Dragon Commander - although we had pretty heated discussions then as to how the game should be balanced. But somehow we always managed to keep it in a civilised way. And now it has apparently become so very bad indeed that even Swen has to comment and ask all the involved parties to calm down! I mean right now Larian should concentrate on the bug fixes and balancing of the game - and not on struggling through all the personal attacks and insults in the faint hope that somewhere under all this thick layer of endless "you are a troll" - "no, you are a troll" there are a few useful comments or opinions which might help to improve the game!
So, please, for the sake of the game and for the sake of Larian's time and for the sake of our well-being here: Do not push the discussions which lead to insults and personal attacks! Ignore the people who you think might be insulting you: You do not become a troll/.../whatever just if someone calls you so! If you do not like how someone addresses you - put them on the ignore list (that is what it is for, isn't it?) or, if you really feel that you absolutely HAVE to respond - use the PMs!
My personal feeling is that these forums have deteriorated badly in the last few weeks and that it is not a nice place anymore!
Back to the thread topic: I think that of course the multiplayer/singleplayer options and buttons could be implemented in a more elegant way than they are right now. However, it is technical stuff which is working in the form in which it currently is. So, with the game being something like 3 weeks before release I think there might be more urgent issues than breaking a technical implementation which is now functional and trying to redo it in another way - which might or might not be an improvement to the current system.
Last edited by Elwyn; 30/05/14 07:26 PM.
|
|
|
|
addict
|
addict
Joined: Apr 2013
|
For the small group of regulars here.... it's become a fairly poor forum. Can we learn to put our point down, perhaps a clarifying rebuttal if needed and let it go at that? I don't think we really care what you think in terms of "if it was my game I would" to no end. But it is helpful putting things down in text for Devs to review and if it happens great, if not well you made your point.
They've said they read it all, not that we can't repeat some, but this back and forth which leads to insults. I'm saddened if no one else is. Problem is, the small group of residents here are not without their faults. Just look at this thread as an example. We have an innocent opening statement/question posed by me (the thread's author), followed by two responses from two individuals, followed by a calm response from me to provide additional information on the subject. The very next statement is a regular (Stabbey) posting "who cares". followed by "you must be new to the internet" in a followup post. That doesn't help. That doesn't set threads down the right path. Then we have Ellary (another regular) hop in and within a handful of posts she's complaining about people ripping the game apart (a complaint she seems to voice in every thread where a concern or question is raised). We have another thread on the general forum with two new users asking a question, only to be greeted by another forum regular, Darth_Trethon, being his usual charming self by making statements like "too bad so sad", and then oddly wondering "Why do people keep perceiving me as an ass?" after being called out on the snark. Seriously? This is getting old. There are a variety of personalities on these forums, but for the most part they fall into the following categories: 1) Smart @#$$es who don't like questions/being questioned. 2) People who don't respond well to smart @#$$es and are tired of them. 3) People that just wish the other two categories would just ignore one another. Personally, I feel that I'm a part of that second group. Unfortunately, there are a lot of folks - a lot of "regulars" - in the first group. And, yes, that is saddening. I'm actually looking forward to release when there are many new personalities (hopefully) flooding this forum, because the current pool of personalities needs dilution badly. It'll be much better if/when a mass of voices drowns that nonsense out. *sliders over the box of tissues* Stabbey is right welcome to the internet. You can play the woe is me card, But like since you assume I am the drama queen isn't that my role? *flips her hair* Kinda funny the only threads I have mentioned ripping the game apart is this one and the one where people are nitpicking spells .All because they don't take the time to explore the combo set ups. You must not read any of the threads I post in~ I am often quite nice.. just getting sick of threads with silly complaints (this one) Calling someone a drama queen and a troll~ is no way to make friends or get your point across. (and trust me...I got your point..two buttons confuse the hell out of you...) ANYWAY happy Friday everyone! 21 more days to go til we may see Divinity release! *crosses fingers*
|
|
|
|
Support
|
Support
Joined: Mar 2003
|
How many co-op options is Divinity : OS supposed to have besides online (internet)? LAN? Splitscreen? LAN and direct IP; no split screen. In the D:OS chat a couple days ago Lar mentioned that a lobby list was coming, and other related news he couldn't talk about yet. This is getting old. There are a variety of personalities on these forums, but for the most part they fall into the following categories:
1) Smart @#$$es who don't like questions/being questioned. 2) People who don't respond well to smart @#$$es and are tired of them. 3) People that just wish the other two categories would just ignore one another.
Personally, I feel that I'm a part of that second group. Unfortunately, pretty much everyone in the first group thinks they are in the second, everyone on the second thinks the other guy is in the first and sometimes people in the third can drop into the first or second. It is also hard to convey tone online, so comments intended to be in category 2 or 3 can sometimes be interpreted as lower.
|
|
|
|
veteran
|
OP
veteran
Joined: Jan 2014
|
It is also hard to convey tone online, so comments intended to be in category 2 or 3 can sometimes be interpreted as lower. Is the problem with conveying tone really the issue when people respond with "who cares", "you must be new to the internet" and "too bad so sad?" What about "got your point..two buttons confuse the hell out of you..." stated repeatedly, despite knowing full well that wasn't the "point". I don't think trouble with conveying tone is the issue there at all. I think the problem there is people acting like ***holes, plain and simple. And I really don't understand why it's allowed. Because they're "regulars"?
|
|
|
|
Support
|
Support
Joined: Mar 2003
|
Yet the intent may have just been to be blunt, or there was no intent, just exasperation/annoyance.
It isn't a question of 'allowing' anything. Personally I think that everyone who has a problem with a particular person or post should ignore it; that would end the problem. I'm all for debating opinion, even arguing stuff past the point where anyone is going to change their mind, but personal attacks, perceived or actual, should be ignored. Forum moderation is best restricted to dealing with spam and moving the occasional misplaced topic.
|
|
|
|
veteran
|
OP
veteran
Joined: Jan 2014
|
Well, moderation will differ from one website's forum to the next, I suppose. But if the Rules of Conduct aren't enforced people will continue to test its limits and break them, and I don't see how that can ever lead to a pleasant atmosphere.
People have been complaining of late (even in this thread) at the degrading quality of discussions here, and I think at least part of that is because users can see what other users are getting away with, and in turn (because of the apparent lack of consequences) they begin to become less mindful of proper etiquette themselves.
Essentially, bad behavior is being encouraged because it's not being penalized. I'm not sure that setup is going to improve with a larger audience come launch.
|
|
|
|
veteran
|
veteran
Joined: Jan 2009
|
The very next statement is a regular (Stabbey) posting "who cares". followed by "you must be new to the internet" in a followup post. That doesn't help. That doesn't set threads down the right path.
I wasn't intending to reply anymore, but now I will anyway. You were nitpicking about a pair of buttons on the main menu, acting like it was some kind of totally confusing mystery, or that a maybe-redundant button was important. I said you must be new to the Internet because you seemed to believe it would not be confusing to only have one "New Game" option, and despite all evidence to the contrary, people would intuitively grasp how to start a multiplayer game. (Your alternative idea is to require people to fiddle with settings in an options menu, which is supposed to be less confusing than two clearly labelled buttons conveniently placed on the main menu. I remain unconvinced by that argument.) I have seen various "how do I do XXX" threads on this forum, on the Steam forum, and questions on the in-game chat, and if you don't think people would get confused and ask "how do I start multiplayer", you truly must be new to the Internet. I fully stand by that comment.
Last edited by Stabbey; 30/05/14 09:58 PM. Reason: edited for edits
|
|
|
|
veteran
|
OP
veteran
Joined: Jan 2014
|
The very next statement is a regular (Stabbey) posting "who cares". followed by "you must be new to the internet" in a followup post. That doesn't help. That doesn't set threads down the right path.
I wasn't intending to reply anymore, but now I will anyway. You were nitpicking about a pair of buttons on the main menu, acting like it was some kind of totally confusing mystery. I said you must be new to the Internet because you seemed to believe it would not be confusing to only have one "New Game" option, and despite all evidence to the contrary, people would intuitively grasp how to start a multiplayer game. I have seen various "how do I do XXX" threads on this forum, on the Steam forum, and questions on the in-game chat, and if you don't think people would get confused and ask "how do I start multiplayer", you truly must be new to the Internet. I fully stand by that comment. And yet, I suggest that a new player (which you yourself are painting as borderline incompetent) might also be be apprehensive when faced with the prompts of "singleplayer" and "multiplayer". Why? Because they're not going to know exactly how those options alter the game (a setting you yourself and several others in this thread did not understand). Sure, it seems obvious at first glance - a singleplayer game is singleplayer and a multiplayer game is multiplayer - except that's NOT what those options actually do. All they do is modify your Options > Multiplayer setting, and the change is not permanent (another misconception). I also add that "even if it's to let players know the game can be played either way, isn't there a better way to get that information across..".. your response is "who cares". So, I fully stand by my statement when I refer to your comment and say "That doesn't help. That doesn't set threads down the right path.". I'm sorry, but I'm not going to take responsibility for you making the choice to respond to an innocent comment with snark. Nobody forced you to respond, and nobody forced you to respond in that manner. And that's not the first time I've seen you do this. I'm sorry if you felt my concern wasn't worth caring about, but that's your opinion, and that's really one of those times where you should be following that old adage about "if you can't say anything nice.."
|
|
|
|
veteran
|
veteran
Joined: Jan 2009
|
The "who cares" was in response to your "there's a redundant button! A redundant button!" - why is having a redundant button a big deal?
Maybe people would be confused and not understand the difference between "new multiplayer game" and "new singleplayer game", thinking they get locked in, but I believe an equal (or greater) number would be confused if there was only one "new game" with no difference between single-player and multiplayer. So I see no net benefit in removing a button.
Your alternative idea seems to be to require people to fiddle with settings in an options menu, which is supposed to be less confusing than two clearly labelled buttons conveniently placed on the main menu. I remain unconvinced by that argument.
There will be a manual which will explain these things (yes, people don't read those these days, but that's not Larian's fault).
EDIT: As I said, I don't even think the button will be redundant, as when the additional multiplayer settings are in place, there probably WILL be differences between clicking "new multiplayer game" and "new singleplayer game"
Last edited by Stabbey; 30/05/14 10:52 PM. Reason: edit
|
|
|
|
veteran
|
OP
veteran
Joined: Jan 2014
|
The "who cares" was in response to your "there's a redundant button! A redundant button!" - why is having a redundant button a big deal? Why is removing a redundant button a big deal, to the extent of people throwing a fit to defend it? Maybe people would be confused and not understand the difference between "new multiplayer game" and "new singleplayer game", thinking they get locked in, but I believe an equal (or greater) number would be confused if there was only one "new game" with no difference between single-player and multiplayer. So I see no net benefit in removing a button.
Your alternative idea seems to be to require people to fiddle with settings in an options menu, which is supposed to be less confusing than two clearly labelled buttons conveniently placed on the main menu. I remain unconvinced by that argument. Well, our experiences are clearly different, as I believe players will typically visit "Options" when looking to setup a multiplayer session *before* clicking "New Game". It's not like "New Multiplayer Game" and "New Singleplayer Game" are sitting in the menu. You have to select "New Game" first to reveal them. Gamers I know don't typically try to launch a new game prior to making sure it's configured properly first (difficulty, graphics, audio, controls, multiplayer, etc). New gamers will have *zero* idea that singleplayer/multiplayer options are hidden behind the "New Game" button, and yet you're arguing they will instinctively go there first instead of the clearly labeled "Options" button. Not to copy you, but I remain unconvinced by that argument. It's stretching logic pretty thin, in my opinion. EDIT: As I said, I don't even think the button will be redundant, as when the additional multiplayer settings are in place, there probably WILL be differences between clicking "new multiplayer game" and "new singleplayer game" Yeah, as I said to Raze, we're going to have to wait and see on that one. As I said in the beginning, part of the reason of putting up this thread was to ask if there is functionality (planned or hidden from us) for these options that we're not aware of yet. And, if not.. then the buttons seem redundant. But let's at least not crucify the thread before a developer can provide more details either way.
|
|
|
|
Support
|
Support
Joined: Mar 2003
|
Why is removing a redundant button a big deal, to the extent of people throwing a fit to defend it? Removing it would cause more problems than leaving it as it is. Well, our experiences are clearly different, as I believe players will typically visit "Options" when looking to setup a multiplayer session *before* clicking "New Game". The observable feedback from players contradicts your belief.
|
|
|
|
addict
|
addict
Joined: Apr 2013
|
Well, moderation will differ from one website's forum to the next, I suppose. But if the Rules of Conduct aren't enforced people will continue to test its limits and break them, and I don't see how that can ever lead to a pleasant atmosphere.
People have been complaining of late (even in this thread) at the degrading quality of discussions here, and I think at least part of that is because users can see what other users are getting away with, and in turn (because of the apparent lack of consequences) they begin to become less mindful of proper etiquette themselves.
Essentially, bad behavior is being encouraged because it's not being penalized. I'm not sure that setup is going to improve with a larger audience come launch. So now you are going to tell the mods how to mod? what I put was trying to get it through your skull what the buttons do and why they are there... MARKETING. easier to access game sells more... wanna talk about bad behavior.. you insult peoples intelligence quite often in your posts, assume they cannot grasp what you type.. you made a few personal attacks at me.. did I cry about it? no.. if you feel so attacked, you might need a break and a cookie. For the record I am not saying I am a saint on here~ I still stand by the two buttons are just fine, they are not an eye sore. Nor are they confusing or anything else. They are well implemented and understandable by any level of gamer.
|
|
|
|
veteran
|
OP
veteran
Joined: Jan 2014
|
Well, moderation will differ from one website's forum to the next, I suppose. But if the Rules of Conduct aren't enforced people will continue to test its limits and break them, and I don't see how that can ever lead to a pleasant atmosphere.
People have been complaining of late (even in this thread) at the degrading quality of discussions here, and I think at least part of that is because users can see what other users are getting away with, and in turn (because of the apparent lack of consequences) they begin to become less mindful of proper etiquette themselves.
Essentially, bad behavior is being encouraged because it's not being penalized. I'm not sure that setup is going to improve with a larger audience come launch. So now you are going to tell the mods how to mod? From this overreaction to your frequent complaints about people leaving feedback (i.e. "ripping apart") on the game, you always seem to paint simple opinions in the worst possible light. That would be why I applied the "drama queen" label to your behavior earlier. Why is removing a redundant button a big deal, to the extent of people throwing a fit to defend it? Removing it would cause more problems than leaving it as it is. Well, our experiences are clearly different, as I believe players will typically visit "Options" when looking to setup a multiplayer session *before* clicking "New Game". The observable feedback from players contradicts your belief. My opinion differs from your opinion. And yes, I'm labeling what you said as an "opinion". It's one thing to state that (paraphrasing) 1) "most people don't bother going into to the options menu" and 2) "most complaints with multiplayer have been about locating it", but it's quite another to show proof of it, and you haven't. So, right now all we have are opinions coming from both sides. Mod tag or no, we both read the same forums and yet appear to be observing different things. My observation has been that most complaints about locating multiplayer surrounded a point in alpha when Divinity : OS first became available to us. Back then there were no multiplayer options in the menu at all and everything was trial and error through Steam's friend list. And so the questions were understandable. Thing is, multiplayer is still handled through the same Steam interface. Divinity : OS still lacks the typical multiplayer interface where players can choose Online or LAN play, the ability to enter a host's IP address to connect to is also missing, as is the ability to search for public games to join without the use of a Steam overlay, etc.. These are options I hope we see in the upcoming weeks, and if they do get added then that singleplayer/multiplayer prompt will gain a purpose (as most of those options can be nested behind the multiplayer menu). That said, even then the "singleplayer" label will be misleading and pointless, as there is no such thing as a true singleplayer game in Divinity. Once your adventure begins you can invite additional players at any point, despite having taken the "singleplayer" route at the menu. A "singleplayer" game is no more singleplayer than a "multiplayer" game where the host simply hasn't invited anyone yet. There is zero difference between the two beyond the fact that they were (for some odd reason) created through two separate menu options that don't actually do anything beyond temporarily toggling your "Options > Multiplayer" setting.
|
|
|
|
Support
|
Support
Joined: Mar 2003
|
My opinion differs from your opinion. ... but it's quite another to show proof of it, and you haven't. No, I have not specifically logged instances of problems and provided quotes. I can however, tell the difference between a couple and a lot. Let me ask you, then, in your experience how many people have you seen confused about the difference between single/multiplayer game, vs the number that don't know how to invite someone into their game? Mod tag or no, we both read the same forums and yet appear to be observing different things. How many forums? Do you have D:OS chat open pretty much continuously (on one screen while you are working on another)? two separate menu options that don't actually do anything beyond temporarily toggling your "Options > Multiplayer" setting. Right. You can either have a 2 step process where everyone has to check their settings first and then start a game (or start a game, in some cases wonder why it doesn't work, and then check their settings), or you have 2 buttons that start a game with appropriate settings.
|
|
|
|
addict
|
addict
Joined: Apr 2013
|
Well, moderation will differ from one website's forum to the next, I suppose. But if the Rules of Conduct aren't enforced people will continue to test its limits and break them, and I don't see how that can ever lead to a pleasant atmosphere.
People have been complaining of late (even in this thread) at the degrading quality of discussions here, and I think at least part of that is because users can see what other users are getting away with, and in turn (because of the apparent lack of consequences) they begin to become less mindful of proper etiquette themselves.
Essentially, bad behavior is being encouraged because it's not being penalized. I'm not sure that setup is going to improve with a larger audience come launch. So now you are going to tell the mods how to mod? From this overreaction to your frequent complaints about people leaving feedback (i.e. "ripping apart") on the game, you always seem to paint simple opinions in the worst possible light. That would be why I applied the "drama queen" label to your behavior earlier. Why is removing a redundant button a big deal, to the extent of people throwing a fit to defend it? Removing it would cause more problems than leaving it as it is. Well, our experiences are clearly different, as I believe players will typically visit "Options" when looking to setup a multiplayer session *before* clicking "New Game". The observable feedback from players contradicts your belief. My opinion differs from your opinion. And yes, I'm labeling what you said as an "opinion". It's one thing to state that (paraphrasing) 1) "most people don't bother going into to the options menu" and 2) "most complaints with multiplayer have been about locating it", but it's quite another to show proof of it, and you haven't. So, right now all we have are opinions coming from both sides. Mod tag or no, we both read the same forums and yet appear to be observing different things. My observation has been that most complaints about locating multiplayer surrounded a point in alpha when Divinity : OS first became available to us. Back then there were no multiplayer options in the menu at all and everything was trial and error through Steam's friend list. And so the questions were understandable. Thing is, multiplayer is still handled through the same Steam interface. Divinity : OS still lacks the typical multiplayer interface where players can choose Online or LAN play, the ability to enter a host's IP address to connect to is also missing, as is the ability to search for public games to join without the use of a Steam overlay, etc.. These are options I hope we see in the upcoming weeks, and if they do get added then that singleplayer/multiplayer prompt will gain a purpose (as most of those options can be nested behind the multiplayer menu). That said, even then the "singleplayer" label will be misleading and pointless, as there is no such thing as a true singleplayer game in Divinity. Once your adventure begins you can invite additional players at any point, despite having taken the "singleplayer" route at the menu. A "singleplayer" game is no more singleplayer than a "multiplayer" game where the host simply hasn't invited anyone yet. There is zero difference between the two beyond the fact that they were (for some odd reason) created through two separate menu options that don't actually do anything beyond temporarily toggling your "Options > Multiplayer" setting. Gyson please provide valid links to where I have been in SO MANY threads posting. There are two *finger twirl* where I was actually defending the game and yes what you are doing is nit picking at a two small buttons you will rarely see.... If you want to call me stupid (which you did a few times) and a drama queen go for it. Whatever makes that glass ego feel good ^_^ but I will not just sit back and be quiet while people try and change things that need no work. Anyway I think my job is done here, Larian hopefully sees that their design for starting the game is fine and they focus on what is really important to get the game out by release date <3 happy gaming you all!
|
|
|
|
veteran
|
OP
veteran
Joined: Jan 2014
|
Anyway I think my job is done here, Well, to be fair, that information you kept repeating had already been repeated by myself in the third response in this thread, long before you arrived, but why quibble over details or the value of reading before diving in. Lessons for the future, I hope!
|
|
|
|
addict
|
addict
Joined: Apr 2013
|
Anyway I think my job is done here, Well, to be fair, that information you kept repeating had already been repeated by myself in the third response in this thread, long before you arrived, but why quibble over details or the value of reading before diving in. Lessons for the future, I hope! the only lesson I can learn from you is that~ "Buttons are confusing" ... and you lacked gathering up links of where I was in every single post as you stated claiming "ripping the game apart" So~ yeah~ And do feel free to make another post about how I am soooo Angry/Excited w/e you feel comes up ^_^ this thread has become a giggle factor for me.
|
|
|
|
|