The "who cares" was in response to your "there's a redundant button! A redundant button!" - why is having a redundant button a big deal?
Why is removing a redundant button a big deal, to the extent of people throwing a fit to defend it?
Maybe people would be confused and not understand the difference between "new multiplayer game" and "new singleplayer game", thinking they get locked in, but I believe an equal (or greater) number would be confused if there was only one "new game" with no difference between single-player and multiplayer. So I see no net benefit in removing a button.
Your alternative idea seems to be to require people to fiddle with settings in an options menu, which is supposed to be less confusing than two clearly labelled buttons conveniently placed on the main menu. I remain unconvinced by that argument.
Well, our experiences are clearly different, as I believe players will typically visit "Options" when looking to setup a multiplayer session *before* clicking "New Game". It's not like "New Multiplayer Game" and "New Singleplayer Game" are sitting in the menu. You have to select "New Game" first to reveal them.
Gamers I know don't typically try to launch a new game prior to making sure it's configured properly first (difficulty, graphics, audio, controls, multiplayer, etc). New gamers will have *zero* idea that singleplayer/multiplayer options are hidden behind the "New Game" button, and yet you're arguing they will instinctively go there first instead of the clearly labeled "Options" button. Not to copy you, but I remain unconvinced by that argument. It's stretching logic pretty thin, in my opinion.
EDIT: As I said, I don't even think the button will be redundant, as when the additional multiplayer settings are in place, there probably WILL be differences between clicking "new multiplayer game" and "new singleplayer game"
Yeah, as I said to Raze, we're going to have to wait and see on that one. As I said in the beginning, part of the reason of putting up this thread was to ask if there is functionality (planned or hidden from us) for these options that we're not aware of yet. And, if not.. then the buttons seem redundant.
But let's at least not crucify the thread before a developer can provide more details either way.