Sorry it was a little bit too much for me to read all other comments before, so please dont be rude if i say same as others hehe

First i thought the same about Fire and poison as the most, cause that is great damage in a short period of time and can be very frustrating. Itエs mostly deadly if you havent thought about what you are doing in and out of combat.

But after time i learned to handle it most times, or simply dont use it/play with rain spell up the most time. For me its positivly great to be forced to think more Tactical and Strategic to survive that.

Dislike:
What i realy dislike is that you are realy happy if you survived a big hard fight, only to see one ore more of your characters dieing when combat ends cause they are standing in poison or fire before you can bring them out or cannot survive them cause the surface under it dont stops to burn and they die instant after resurection.

Neither i can use some wonderfull great abilitys of the classes to its fullest. For Example like the rush of the Knight through enemys becaue if they pass fire they will burn like they are soaked in gasoline.

What should be done:
It would be great to use things like that as combos. Fire up 2 skeletons standing near to each other, and rushing through them to knockdown them in the flames for further damage, but with no consequence for the knight if you can rush far enough away from the burning surface.

Give us back the posibility to pause the game itself so we can at least have the chance to start early healup, or enough time to find the nearest safe position to survive after fight.

LG Feuerfeder