Originally Posted by Ellary
Originally Posted by Gyson
Well, moderation will differ from one website's forum to the next, I suppose. But if the Rules of Conduct aren't enforced people will continue to test its limits and break them, and I don't see how that can ever lead to a pleasant atmosphere.

People have been complaining of late (even in this thread) at the degrading quality of discussions here, and I think at least part of that is because users can see what other users are getting away with, and in turn (because of the apparent lack of consequences) they begin to become less mindful of proper etiquette themselves.

Essentially, bad behavior is being encouraged because it's not being penalized. I'm not sure that setup is going to improve with a larger audience come launch.


So now you are going to tell the mods how to mod?

From this overreaction to your frequent complaints about people leaving feedback (i.e. "ripping apart") on the game, you always seem to paint simple opinions in the worst possible light. That would be why I applied the "drama queen" label to your behavior earlier.


Originally Posted by Raze
Originally Posted by Gyson
Why is removing a redundant button a big deal, to the extent of people throwing a fit to defend it?

Removing it would cause more problems than leaving it as it is.


Originally Posted by Gyson
Well, our experiences are clearly different, as I believe players will typically visit "Options" when looking to setup a multiplayer session *before* clicking "New Game".

The observable feedback from players contradicts your belief.

My opinion differs from your opinion. And yes, I'm labeling what you said as an "opinion". It's one thing to state that (paraphrasing) 1) "most people don't bother going into to the options menu" and 2) "most complaints with multiplayer have been about locating it", but it's quite another to show proof of it, and you haven't. So, right now all we have are opinions coming from both sides.

Mod tag or no, we both read the same forums and yet appear to be observing different things. My observation has been that most complaints about locating multiplayer surrounded a point in alpha when Divinity : OS first became available to us. Back then there were no multiplayer options in the menu at all and everything was trial and error through Steam's friend list. And so the questions were understandable.

Thing is, multiplayer is still handled through the same Steam interface. Divinity : OS still lacks the typical multiplayer interface where players can choose Online or LAN play, the ability to enter a host's IP address to connect to is also missing, as is the ability to search for public games to join without the use of a Steam overlay, etc.. These are options I hope we see in the upcoming weeks, and if they do get added then that singleplayer/multiplayer prompt will gain a purpose (as most of those options can be nested behind the multiplayer menu).

That said, even then the "singleplayer" label will be misleading and pointless, as there is no such thing as a true singleplayer game in Divinity. Once your adventure begins you can invite additional players at any point, despite having taken the "singleplayer" route at the menu. A "singleplayer" game is no more singleplayer than a "multiplayer" game where the host simply hasn't invited anyone yet. There is zero difference between the two beyond the fact that they were (for some odd reason) created through two separate menu options that don't actually do anything beyond temporarily toggling your "Options > Multiplayer" setting.