The current system with burning and steam causes way too much damage and in a wrong way.
The logical reaction when you are burning is :
first you exit from the fire, then you stop the burning, third you heal
OR
first you extinguish the fire ( rain or water barrel ), then you heal
OR
use an immunity spell/potion and stay inside
In the first option you are killed before exiting.
In the second option, steam is created and you still take damage and you will die if you move
You can survive only if you don't move.
It is illogical that you take more damage if you try to exit than if you stay inside.
Damage should be a fixed amount per turn whatever you do. If you have 10 AP you will take 10% of the damage per AP used while burning.