Not a bug specifically, but more of a unfinished feature:

New rooms in homestead open without me actually needing to take the star stone there or to give it to Zixzax. I dont even have to have it with me when i travel there.
I left Evelyns on the floor at the doctors, yet i got the room all the same.
I had unused one from BC in the inventory, used it - it dropped out of the inventory on the ground - and i got a prompt that i got a new room.
I could travel, go into my new room, while the stone was still on the ground in Cysael.

There should be a requirement to actually pick them up and maybe give them to Zixzax?



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I still cant even mention that i saw a freaky green looking woman or a huge demon to Zixzax right after i return from those rooms.

He talks about Astarte only when the next room is opened. And then i cannot mention the demon to him.

He doesnt need to have explanations for those right away, but i should be able to mention them.



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All edible items cost much more APs to use in combat then their description says.

Almsot none cost 3 APs and cost even changes through the battle - regardless of any status effects i have btw - middle healing potions cost 3 APs as advertized in one situation, then on reload they cost 4 or 5, while all other food costs 5 or 6 and even 7 APs to use.

(that was all noticed during the fight with the Sparkmaster 5000)



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my characters sometimes heal from enemy hits.

I have no idea how or why. it happens in seemingly random moments, sometimes from weapon hits, sometimes from any "hand" attacks. I was just fighting a fire demon at the statues nand after several turns, in one - his hits healed my character - no i did not have fire resistance up to 100.

It happens from ordinary weapons and other enemies too, usually only during one turn, then it becomes normal damage.

Ive seen atleast one instance where i was damaged and then healed by the same hit.