[quote=Hassat Hunter]Wait, people want MORE combat?
Am I the only one here who thinks combat is the weakest part of any RPG, and the negative Combat/non-combat quantity is usually representitive of the game's quality (which in the case of OS means "good quality, and it is!).
Why ruin that with more combat? There's more to games than stupid meaningless combat every 10 minutes. The less the better! Am I alone in there?
I don't know about you being the only one. But combat overall is the most important part for me, I put that right into the gameplay dept. The other side is story. If anything was mostly or nearly all about story. I still find Movies and TV far superior to the point I don't know if/when games vs tv/movies will be equal. For game stories I do like them more linear, too many stories going on at once, means a lot of I don't care anymore and just die!
So yes combat is very important to me. Coop-Turnbased and what is turning into a good system is TITS in my book. This is like playing DnD on a PC without all the hassle of doing all the table top work. Thank you! Thank You! THANK YOU! [/quote
Would be nice to have some optional dungeon type areas and quests inside ... cellars... rodent problems ring a bell lol