So I ran into a few bugs and balance suggestions around Cyseal area. A few reasons that lead to death from combat and an excess use of resurrect scrolls:
-The number one issue is in a multiplayer, somehow there is a desync in stats that leads to thinking some characters have more, or less HP than before, this leads to frusturation and the question "What the hell?" as I see Madora, level 5-6 ish range resisting death at 116 or 160 health, then being hit again and having no health. When being resurrected characters have the same health from when they died off too, making it appear that they have no damage taken, or not as bad, and is very confusing. I noticed also, when fighting (Spoiler alert) that the desync also appears at the end of turns.
This may have been a previously patched issue, but I've never played multiplayer before nor have I had such an issue before, I was connected to my friends game and the stats were based off his computer.
AI aren't able to completely avoid hazards and neither do characters, I understand this much. But the fore and attempts to stay in perfect formation sometimes makes them want to step on the smallest spaces of fire and poison, which also often makes them die in 2 seconds; outside of combat. It's not AI that needs balancing but hazards/out of combat hazards.
200HP or so, level 5 can be wiped out just by stepping once in a hazard and leaving, killing three characters at a time. Similarly, some induced hazards, other than traps, may be stuck on the ground from enemy NPC death/attack states and cannot be removed normally, without ice spells at level 1, they cannot be removed, and create a permanent hazard which cannot be removed and are sometimes hard to spot, being relatively only one space in size. - Some hazards can be removed with water, but not all.
It appears to be a bug that appeared recently, the ability to use certain items has been removed entirely, or broken due to bugs. Filling containers with water now leaves the original container in your inventory, while dropping a bucket, or cup, with the water on the ground, and can be cloned over and over again. However, the new water filled object cannot be picked up, for all other purposes, they can be moved however. I believe smithing and forging of new weapons/metals suffer a similar fate of not being able to be crafted with nearby supplies.
Finally, referencing back to the hazards, they appear balanced like while in combat, but way over powered and ridiculous outside combat, barely giving time to cast a single spell or drink a potion before you have a 30/70 chance of luck to avoid turning to ash. Especially if it's the finish move from combat and the AI doesn't respond right away to movement, standing still and roasting themselves.
I vote for having AI send the characters to run outside of hazards immediately after combat and possibly towards the group leader if anything, and a check to resync in other cases, after every turn to make sure the stats are all accurate.