They stay where they are after combat now, even if they are linked together. They dont move on their own, to take formation or because you changed who the selected character is anymore.
Which Larian did based on our suggestions directly, which was very nice of them.
The problem with the hazard surfaces is that they damage you:
- every time you make a step over them, for every step taken - if you have status effect of burning or poison.
- they lower your resistance to that element to about -20%, regardless of what resistance you had before (except maybe a full 100 which is rare)
You can imagine what these two things do in combination. In fact you dont need to imagine it because you see it all the time.
I usually have characters with fire resistance about 20-30% which now, with new adjustments to the system, gives me some protection against fire, mostly from weapons, and it even makes me capable to not get a burning status when im in some hazard area - either environmental or those created by enemies spells and weapons.
BUT - as soon as that fails and that character gets a burning status effect - the resistance magically becomes - 20% or similar.
If the combat ends - it is instant death because damage accretion becomes even faster and the mouse pointer has a 3 seconds delay between casting one and selecting another spell.
Which makes it impossible to do anything.
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The solution is actually rather clear. The damage of these surfaces has to be readjusted, those consequential hits removed or slowed down based on resistance, the bugs of getting hit all over again for every step taken and effect of lowering resistances - removed.
The resistances should slow that rate down in real time and in turn based combat - which i what i suggested a week or two ago already.
So, a character with zero resistance could still get that fast 25,30,40,35 - damage strike. While characters with 20-30% resistance would get 25..... 30..... 40..... 35.... damage, etc. In combat and real time.
If the mouse pointer lag is also removed or brought down to some normal levels you could even do something about it.