hmmpf... no, he thinks he will be too strong for late game encounters.
(he likes level scaling btw, and imagining things)
...
Being in control of exact amounts of xp and exact levels of enemies for specific areas of the game, gives devs a relatively easy tool to control the hardness of encounters so that they assure they are actually hard for the levels the players will accrue until then.
The opposite of any level scaling. Which devolves and trivializes combat encounters by its very nature of keeping them on the level of characters.
Here, you can come to late game encounters only weaker by degrees.
Not stronger, over leveled.
but of course it actually depends on the devs themselves.
Seeing how they improved the beta combat so far i would say they dont aim to provide too much easy fights for regular players.
The sense of being stronger then the enemies that can be sometimes achieved in the beta is only there because the devs purposely and intentionally allowed that, by keeping enemies in relatively low levels and by nerfing their abilities and equipment. While giving players too much loot and other resources.
And yet a lot of players complain how difficult the game is ... although, large section of those is due to going into too dangerous areas too soon.