hmmpf... no, he thinks he will be too strong for late game encounters.
Well, there's a bit of a difference between "thinks" (what you said) and
"is concerned that he may" (what I actually said). Regardless, it's a definite possibility, unless the developers have designed their encounters around the idea that players will have visited every location and done everything possible within those locations to earn maximum experience (in which case I feel sorry for all the players who don't).
(he likes level scaling btw, and imagining things)
There's no need for you to be rude. Also, you're oversimplifying my position. I'm more a fan of level scaling that scales content up to the player's level, but not down. That still leaves plenty of room for getting in over your head while also removing the trivial encounters I don't care for.
I'm also not even sure what my likes or dislikes has to do with anything. I could just as easily *not* "like level scaling" and yet I would still have the same concerns I stated earlier in the thread. Did you incorrectly assume otherwise?
Being in control of exact amounts of xp and exact levels of enemies for specific areas of the game, gives devs a relatively easy tool to control the hardness of encounters so that they assure they are actually hard for the levels the players will accrue until then.
The opposite of any level scaling. Which devolves and trivializes combat encounters by its very nature of keeping them on the level of characters.
I always find it both strange and naive when someone insists it is impossible to create an encounter that is both challenging and yet appropriate for a particular level of advancement. To imply that developers can create an encounter that will challenge a level 10 character, but it's impossible to design that same encounter to challenge characters of any level is just odd and a little silly.