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But this is not really a contest of who is a better fighter.

The point of my post was to show how constrained the encounter is and what doesnt work in it.
In what exact ways.

If the rain is continuously falling - i should not be required to throw rain every single time Sparkmaster uses fire - which is two times per turn. and it has double turns compared to my party.

Blitz bolts do not stun it, headvice does not blind it - rain or not.

I should not be required to specifically boost jahans AP with specific spells just so i can throw a few more spells or scrolls in every turn.

I should have more APs when status effects disappear from my characters.

Deactivate weapons order should bloody deactivate them - atleast for a turn.
Berserk should work regardless from which position i use it.

The towns people should not run straight into it - they should instead run out of the cave.
According to what they say themselves.

Or their starting positions should be changed so i would actually NEED to save them for a REASON.


The thing is: if you fix any of this, you make the encounter easier, hence nerfing it.

Ask yourself: what if everything is working as intended. What if the controller was not supposed to always work. What if the SparkMaster is immune to certain spell effects (because it actually is immune to fire spells and vulnerable to air spells while immune to most CC effects)?


I see your analytical skills are terrible, which makes you think I am a telepath.