Could be. One would hope so.

Im still leaving that suggestion out anyway.
Its not like they need to do anything i say, minchi... im just throwing things out.
They are going to do whatever they want to do regardless of what i say.


Another such highly improbable suggestion:

- I really should do this on my own, in a mod, but unfortunately i am not that good at programming myself. (not that good means - at all) -

The game wants to enable non-class builds, gameplay and style of character advancement, right?
Yet it continuously presents classes and class like categories of skills during the character creation and inside the game - in character screen.

All that should be removed and changed into the real, actual classless presentation - such as Path of Exile has. In terms of character building and skills presentation inside the game.

Im fairly confident that if the whole team goes into super extreme crunch mod and works in three shifts, 24/7 for the next 18 days this can be achieved.

smile




Alternatively, i am sure that setting up the empty - "do whatever you want" character preset as the main and starting model, while removing all the "classes" into a separate part of the character creation screen and renaming them to just specifically "example presets" - would affect player starting psychological reactions a lot.

Better form of that idea would be to remove all presets completely. And just leave the empty, "do whatever you want" character model as the one players will adjust at the start.

Better, even more improved form than that would be changing the visual presentation of skill "categories" inside the game as i said above. Not using the class categories as they are portrayed now but creating a field of skills visual presentation for all skills.