The point of tutorial is to teach people about what options there are and how to play the game, right?
Not to force them to anything.

I still think a tutorial should not be inside the game but, since this one already is, atleast it could show everything that is in the game in an appropriate way - without any big hand holding.

I already wrote that for crafting, the most important thing to show to the completely new players is the importance of reading recipe book - and the fact that there is no easy crafting "station" to use, which everyone are accustomed to and will be expecting, unless the tutorial clarifies that is actually not in the game.

A fireplace fit for cooking or a small destroyed lab would be good additions, just to show how diverse crafting is - not to hand hold the players.


1. make them understand reading crafting books is the key to crafting (overhead text blurbs from source hunters would be a great way to emphasize this)
2. provide opportunity to actually do some crafting to see how diverse it is - and how important it is to get the correct recipe from the crafting books.

Thats all.